I was working on this before the summer months, but had to stop due to some major foot and knee surgery.
I have come back to it, however, and it is just about finished. All that is left is adding sound effects for raising/lowering shields/tractor beams (all the other sounds work fine), and finishing up a simple "escape pod" trigger.
After that I will need a decent bit of beta testing... I am pretty confident that I have worked out all of the trigger bugs,, however, I want to make sure that there are no "tricks" that can be used to gain an unfair advantage.
Hopefully I'll have a beta version out by the end of the week.
