Staredit Network

Staredit Network -> UMS Production -> Line Tower D
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-24 at 03:06:11
I was sorta missing this game (since my warcraft CD Key was being used on my bot) so I decided to make a Starcraft version...
Progress so far:
Enabled to build bunkers with probe
Select which units to be in bunkers
255 instant ups
Moving units between lanes
Switching units bought as terran into protoss
Enable stacking

What I'm missing:
Gas 2 Cash counter
Switches with countdown timing
Bunker sometimes doesn't cloak crazy.gif
Better briefing
Better word stacking (forces and map name)
Increased 'Income' per spawn

I'll post some screenshot soon... meanwhile I need some more ideas to make this map better biggrin.gif
Report, edit, etc...Posted by AgenT_Nick on 2005-11-24 at 09:36:09
seems cool
all wc3 games that go on sc are great happy.gif
i made hero line wars and it was OK.
Report, edit, etc...Posted by Snipe)r( on 2005-11-24 at 14:37:40
AWESOME, sounds good... post some screenshots REAL soon PLZ!
Report, edit, etc...Posted by Devil_O_Duce on 2005-11-24 at 14:50:28
Not a big fan of defense but this sounds fun biggrin.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-24 at 14:53:55
Sounds like a fun game Ive never played it nor warcraft period but ill be sure to check it out whenever it becomes avalable
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-11-24 at 20:53:44
Sounds, cool.

Screenshots soon plz.
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-25 at 07:48:08
Urgh.. need help here.. how to post screenies
Report, edit, etc...Posted by AgenT_Nick on 2005-11-25 at 08:22:09
i would dl infranview which converts .pcx to .jpg and then you can add them as an attachment
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-25 at 08:54:53
Ok added some info into the screenshot.. it's still in its infant stages (lol) and it's pretty empty because i made it as single player mode... the bottom right corner is for the light on//off trigger, the 4 columns are the lines where your enemies' units will spawn, the red dot is the probe to build bunkers, and the civ (in the screenshot) is used to choose between marines, bats and ghosts, all which will costs differently. The bottom row shows which terran converts into which protoss units. The units at top right corner are the supply depots.
(P.S Any extra suggestions to add onto the map are welcome, and any comments are welcome)
Report, edit, etc...Posted by Diggidoyo on 2005-11-25 at 09:03:21
Hard to give good suggestion on just screenshots. Put an link to download the map and maybe I can help you out a little better.
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-25 at 09:09:37
QUOTE(Diggidoyo @ Nov 25 2005, 10:03 PM)
Put an link to download the map and maybe I can help you out  a little better.
[right][snapback]364308[/snapback][/right]

It's unprotected + only 15% finished lol
Report, edit, etc...Posted by Diggidoyo on 2005-11-25 at 09:19:45
Oh haha the terrain looked good from what i saw. What's left? 85% triggers?
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-25 at 09:48:29
80% triggers 5% balancing cry.gif
Report, edit, etc...Posted by slayer766 on 2005-11-25 at 10:44:52
Balancing....meh, that was always pretty easy to me, just because I tested my maps over and over alot! lol But yeah not much complexity for doing Defense map triggers, just mainly copy pasting most of them. But yeah I am a big fan of Defense maps and this one looks pretty good. wink.gif So keep it up man, and good luck with finishing this.
Report, edit, etc...Posted by Slayer_dt_ on 2005-11-25 at 10:59:10
Thanks, but might take some time though.. too complicating triggers (main reason is because I have to make the same trigger for each player lol)
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