Staredit Network

Staredit Network -> UMS Assistance -> timing sound
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-24 at 15:12:30
ok i want to know the trigger time to end the sound. the time for the sound to end is 1 minute so what time should i put for a minute
Report, edit, etc...Posted by Devil_O_Duce on 2005-11-24 at 15:45:38
QUOTE(Ul)DeathAngel @ Nov 24 2005, 02:12 PM)
ok i want to know the trigger time to end the sound. the time for the sound to end is 1 minute so what time should i put for a minute
[right][snapback]363691[/snapback][/right]



100,000 miliseconds i believe not sure
Report, edit, etc...Posted by BeeR_KeG on 2005-11-24 at 15:51:18
1000 milliseconds is 1 second.

Multiply that by 60 and you will have 1 minute.

60000 milliseconds is 1 minute.
Report, edit, etc...Posted by PCFredZ on 2005-11-24 at 17:09:15
QUOTE(Devil_O_Duce @ Nov 24 2005, 03:45 PM)
100,000 miliseconds i believe not sure
[right][snapback]363708[/snapback][/right]

blink.gif I seriously laughed out loud just now.

Deathangel, if your song isn't EXACTLY 60.000 seconds long, you shouldn't ask for an approximation. Otherwise, your timing could be off enough to be noticeable.
Report, edit, etc...Posted by Lithium on 2005-11-24 at 17:58:09
welll one second is 1000 millisecond, do the math right.

[Condition]
Switch 1 is off

[Action]
Play WAV.
Set Switch 1 to Set
Preserve Trigger.

--

[Condition]
Switch 1 is set

[Action]
Wait XXXX Milliseconds
Set Switch 1 to Off
Preserve Trigger.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-24 at 21:57:15
I like for my sounds to have a littlebit of no sound before starting back up because that gives it a little sound break but thats just me mose people dont do that

back on topic: yeah 1000 seconds = 1 second but it probally isnt one minute on the nose so just go to the next second
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-25 at 02:01:20
some sounds are meant to be looped though and they sound stupid being cut off and then suddenly restarting.
Next Page (1)