Staredit Network

Staredit Network -> Concepts -> Better Ammo System
Report, edit, etc...Posted by wraith_shadow on 2005-11-25 at 08:02:57
If you use this, you will not be able to have team mates, or more than 1 unit.

Alright Minerals = Bullets - Gas = Clips (Standard Ammo)

alright you have 2 locations. (Location 1 = Red // Location 2 = Blue)
Now when Player 2 brings AnyUnit to Location 1 with HitPoints less than 100% then subtract 5 Minerals from player 1. And Vice Versa.

I think that it would make a good ammo system because it is based on the units hit points, now kills.

Now there are a lot of limits to this though. You could only have 2 players on the map. Only 2 units on the map, And they both have to be enemies. I don't think that it could be used in a lot of maps (I don't even know if it is possible) But hey, its an idea.
Report, edit, etc...Posted by Devil_O_Duce on 2005-11-25 at 14:55:59
QUOTE(wraith_shadow @ Nov 25 2005, 07:02 AM)
If you use this, you will not be able to have team mates, or more than 1 unit.

Alright Minerals = Bullets - Gas = Clips (Standard Ammo)

alright you have 2 locations. (Location 1 = Red // Location 2 = Blue)
Now when Player 2 brings AnyUnit to Location 1 with HitPoints less than 100% then subtract 5 Minerals from player 1. And Vice Versa.

I think that it would make a good ammo system because it is based on the units hit points, now kills.

Now there are a lot of limits to this though. You could only have 2 players on the map. Only 2 units on the map, And they both have to be enemies. I don't think that it could be used in a lot of maps (I don't even know if it is possible) But hey, its an idea.
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errr.... theirs a tutorial on this and urs sounds exactly the same....and btw if u do it like that, then you cant really make it so people can buy items in a map. because ur using the minerals unless u use a scoreboard and switches but meh...
Report, edit, etc...Posted by wraith_shadow on 2005-11-25 at 18:01:16
All the tutoprials here that ice read required that the unit be killed for it to subtract ammo. I am saying make it detect when a units hitpoints are being decreased, so it can take ammo away, so you dont have to have 1 shot kills for the ammo.
Report, edit, etc...Posted by The_Shattered_moose on 2005-11-26 at 22:19:58
Except, sorry to burst your bubble, even with EUD triggering detecting when unit health decreases isn't possible, or rather with EUD triggering you have to preplace all units measured and have seperate triggers for each one, which isn't feasible.
Report, edit, etc...Posted by Devil_O_Duce on 2005-11-26 at 22:59:37
QUOTE(The_Shattered_moose @ Nov 26 2005, 09:19 PM)
Except, sorry to burst your bubble, even with EUD triggering detecting when unit health decreases isn't possible, or rather with EUD triggering you have to preplace all units measured and have seperate triggers for each one, which isn't feasible.
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well, if u use my "Virtual Gun System" that im using for my resident evil 4 then this will work, because my system has unit for ammo and clips, so each time u spawn a zealot (Free) at the bullet creator it -1 bullet, and when u are out of bullets u lose 1 clip and gain 12 bullets, and when u run out of all u lose the pylon powering the gateway which make it so u cant spawn, btw for this to work u have to make a range/target system WHICH TOOK ME SOO censored.gif ING LONG. srry but to implement my system without seeing what i used, i hope u have about 8 HOURS TO SPARE! (god this system to ok me forever)
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-26 at 23:34:33
This system could be completed if someone had enough patients to do it it would be cool but it would take a long time
Report, edit, etc...Posted by in_a_biskit on 2005-11-27 at 07:46:15
QUOTE(wraith_shadow @ Nov 25 2005, 11:02 PM)
If you use this, you will not be able to have team mates, or more than 1 unit.
...
Now there are a lot of limits to this though. You could only have 2 players on the map. Only 2 units on the map, And they both have to be enemies. I don't think that it could be used in a lot of maps (I don't even know if it is possible) But hey, its an idea.
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Uhh... Even if it were possible and easy to implement, who would use it? Only two players, only two units... who needs an ammo system then??
Report, edit, etc...Posted by Wilhelm on 2005-11-27 at 21:38:22
You can only use EUD trigger conditions on units that have been preplaced.
Report, edit, etc...Posted by Ninebreaker on 2005-11-27 at 22:44:49
really...?
Report, edit, etc...Posted by KrAzY on 2005-11-27 at 23:08:47
Can you place a trigger?
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