QUOTE(DOA)
I'd change the red to a more orange-red color. But, that's just me...
Quoted from the Ideas Topic.
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Better?
I will now put some information and problems with the beams posted by Corbo above.
Beam1- Author: Silver-Dragon
Problems: Since it will be shown across the map, and the sprite will not simply be 'thrown' (like yamato gun, halo missile, etc), it won't work for Ion Discharge attack because of its 'expanding' nature; It will be 2 big by the time it reaches the enemy.
Beam2- Author: Corbo (probably either corbo's or paupers')
Problems: None except for the fact that it has no interesting start to the beam. If a Cannon fires a beam like that, wouldn't you expect there to be some irrigularities? Demonstrated in 3 & 4
Beam3- Author: Cnl.Fatso
Problems: None
Beam4- Author: Silver-Dragon
Problems: None
Ideas by me, stated earlier in 'Ideas' topic.
Idea #1
Make the Ion Cannon attack not an attack, but an ability.
2 Abilities:
1) Send a powerful burst of Ion Discharge (or something like that). 1 burst, about 100 mana.
2) Send a powerful beam of Ion Discharge (or something like that). Continuous
beam of energy shoots from Ion Cannon. Takes energy like cloak does, but 10 or so times faster.
Idea #2
Make the Ion cannon attack able to miss.
Don't make it an attack/spell that follows the enemy, it just detects where the enemy was and shoots there. If you use the Continuous idea of Ion Discharge then make it so you can control exactly where the beam is going using some advanced memory patching (make is so if u click on an area, the continuous attack slowly moves to target that location.) But remember, if it never misses, terran has a huge advantage. The game will be full of people building 10 Ion Cannons and eliminating all opposition.
Idea #3
Splash is Always nice