Olright so when i was fooling around with the halo shielding system i found a glitch.... if you have a burrowed unit with hypertriggers following a marine the marine would be much slower than normal.
this can be applied to almost any game where you want the unit to move slower, rpg/defence etc.
This would be funny if you used this with ensnare on a reaver.... it would go VERY slow.
- I have only tested this with the marine
i would give you the map but i dont know how to upload concept maps...
I actually didnt know about that till I was making my rpg and one of the spells was creating an observer over it so you could see DT's
Its not as good as the burrowed zergling thingy though but it does work
Its not because of burrowed units its just moving units on a location on another unit with hyper triggers. If you notice very very closely, when you move units that are burrowed underneath another unit with waits or without hyper triggers, it does a small little jolt every time the burrowed unit moves.
Wow,,,,
Way To Burst This Guy's Bubble,,,
He Came In Here All Excited,,,
Then BAM BLAM BLEHM Hammered With The Facts.
Lol, I Found It Out Myself Too, It's Ok.
::Mp)Shorty
Some people like me already knew that and it may be pretty old though, but it is good for the new people who are learning and trying to make maps in StarCraft.
Ancient news.
Moving a unit anywhere makes that spot sluggish.
So if you had building, and you told it to always move to the same spot, an air unit flying over would go slowly too.
Even tho its pretty old its a cool thing to use for just random things to just see the units go so slow
Wow.... first post and he's getting pumbled with stuff... I don't like goin through the tutorials, so this is the first place I learned this... it works and it's cool.
This is a concept, but too old of a concept.
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