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Staredit Network -> UMS Assistance -> [SOLVED] Freeze trigger.
Report, edit, etc...Posted by Cloud on 2005-11-25 at 18:58:53
okey could some1 tell me the trigger for when you get to a certain location and you want to make the unit not moveable until after the talking is over.
Report, edit, etc...Posted by Urmom(U) on 2005-11-25 at 19:00:41
Center a location on the unit. Order the unit to the location and then give it to a neutral player. When the cutscene is over, give the unit back to the player.
Report, edit, etc...Posted by Cloud on 2005-11-25 at 20:11:16
i guess i could try that..thanks

ADDITION:
ya lol its bugged cuz i got in a battle at the exact location. after the battle it didnt give it back cuz i was in the location.then after i should have gave it back it didnt.

ADDITION:
any other ideas? anyone?
Report, edit, etc...Posted by fritfrat(U) on 2005-11-25 at 20:13:30
The action "Pause Game."

How oldskool is that? smile.gif

Use "Unpause Game" when you're done, lol.
Report, edit, etc...Posted by Cloud on 2005-11-25 at 20:44:51
tried it already, it didnt work.
Report, edit, etc...Posted by PCFredZ on 2005-11-25 at 21:19:23
QUOTE(fritfrat @ Nov 25 2005, 08:13 PM)
The action "Pause Game."

How oldskool is that? smile.gif

Use "Unpause Game" when you're done, lol.
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That's only for Single Player.

Giving to neutral player should work as long as you keep track of 1) which unit was given from which player and 2) the location of the unit.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-25 at 21:47:50
Heres a great idea for you. Make sure you have hyper triggers on. Move (the trigger way) to a location that ground units cannot stand on. I.E. Cliff sides, water, etc. It can't move.
Report, edit, etc...Posted by Do-0dan on 2005-11-25 at 21:52:15
just keep ordering the units to where they're supposed to be with hypers huh.gif
Report, edit, etc...Posted by Cloud on 2005-11-25 at 22:27:27
eh, i decided to use something much more easier...put an object in the way till it done xD

ty all for tryin to help
Report, edit, etc...Posted by Rantent on 2005-11-26 at 07:05:39
Well the other way of moving one location to one unti at a time would only work perfectly if you copied the trigger abunch, but by doing so you could cause some lag at the moment of freezing.

But you found your own way, I guess that works.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-26 at 12:48:36
You would preserve it...duh. The condition would be a switch and then you would clear the switch when the conversation was over.
Report, edit, etc...Posted by MindArchon on 2005-11-26 at 19:09:26
QUOTE(Darth-Reven @ Nov 25 2005, 04:58 PM)
okey could some1 tell me the trigger for when you get to a certain location and you want to make the unit not moveable until after the talking is over.
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You are thinking of the actions 'transmission'. It only freezes in single player
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