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rEvolution, Hungry Hungry Hydras, Aeon of Strife, Rocket Launchers and Teh Seekers. In my opinion, the most fun maps either of us have ever made
I have to disagree about the 'Teh Seekers'
I found that way more complexity then fun, no offense at all.
Anyone who knows anything about making maps knows how hard it is to create it, and I havn't figured it out yet (I haven't tried that hard, but whatever).
It doesn't have a lot of replayability; Sure the terrain changes and all, but there isn't that much difference in skill between a person who's been playing only that for over a month and a person who played 5 times.
Now Uberena.. Thats needs skill, and thats why people appreciate it (I just played it for my first time 2 days ago.. I'm hooked).
You have lots of choices, and the skill in changing the units fast to throw opponent off balance, calculate time to know when enemy will come and position units accordingly, and simply choosing the correct units. It takes skill to play that game, which the more intelligent people appreciate.
Lol, I wasted a lot of time on that.. oh well, hopefully I got my point across.
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I think that games and maps should be both simplistic AND complex.
Simplistic in that the game can be readilly picked up by anyone and be quickly learned using basic strategies.
Complex in that the game has a bunch of other unique and defining characteristics that can easily define a master and an amature.
A perfect example of a game would be: Micro Arena.
"Two teams compete against each other to destroy the opponent's 'base' using micro and a vast selection of units."
A beginner can easily use random brute units like marines or ultralisks to charge in straightforward, yet complexly, there are defining factors in each choice for micro arena. Choosing a reaver with shuttle or tank with trans turns the game into a whole new ball park, Not only are you microing, but you have to manage your placement and effectively destroy the opponent's base. Tricky strategy.
Thats good. The map should be easily picked up, but there is a significant difference between a master and a beginner.
Another good example is Uberena (I told you, I'm hooked). I picked up the basics in 10 seconds, but when I played with the other people who played it before I was last, and had maybe 1.5-2.5 times less points the the best player there (No, I was not far away from the next person, just last).
And don't forget that what different people think is 'fun' is usually different.
Most SEN members scoff at mass games (I do to most, but some of the more complex ones I like), but its the most popular game type out there..
Evolves, Golems, Ling blood, Madness, I can go on and on (I used to like ling blood and golems, but I stopped).