Staredit Network

Staredit Network -> UMS Assistance -> random beacons
Report, edit, etc...Posted by KingOfIkana on 2005-11-27 at 10:50:11
Im making an a map and i need to make a part where there are 4 different beacons and with a group of 4 people your supposed to put 3 people on the right beacon and the 4th goes on a sperate beacon and it will say wrong or correct.
I can figure that out but i want to make the combination random every time you play the game how can i do this?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-27 at 10:53:48
Uhh you could make it with a few combinations of people but you cant have it be random every time
Report, edit, etc...Posted by PCFredZ on 2005-11-27 at 11:19:57
You can use randomized switches, but since each beacon is to be randomized once, the easiest way is to use Junkyard Dog with units.

QUOTE
Setup (all location sizes are described width x height):
2 computer players, Player and Temp
3 beacons horizontal in location "Beacons"
1 location 11x2 Random
3 locations 1x2 named Beacon1, Beacon2, Beacon3, respectively
1 location 4x4 isolated by terrain, Wander
1 location 2x2 "Check"
3 units of different types (i.e. different names), "A", "B", "C"
Place "A" "B" "C" in location Wander


Execution:
C: Always
A: Run Junkyard Dog at Wander

C: Elapsed time is at least 5 seconds
C: Player brings at least 1 men to Wander
A: Move 1 men at Wander to Check
A: Preserve

C: Player brings at least 1 "A" to Check
A: Remove 1 "A" at Check
A: Move location Beacon1 on Beacon owned by Player at Random
A: Give 1 Beacon owned by Player at Random to Temp

C: Player brings at least 1 "B" to Check
A: Remove 1 "B" at Check
A: Move location Beacon2 on Beacon owned by Player at Random
A: Give 1 Beacon owned by Player at Random to Temp

C: Player brings at least 1 "C" to Check
A: Remove 1 "C" at Check
A: Move location Beacon3 on Beacon owned by Player at Random
A: Give 1 Beacon owned by Player at Random to Temp

C: Player brings exactly 0 Beacon to Random
A: Give all Beacon owned by Temp at Random to Player
Report, edit, etc...Posted by KingOfIkana on 2005-11-27 at 11:39:17
ok can u sorta simplfy that becase it made no sense to me. alsp im not sure if that would apply becase theres 4 players 3 go on becons and one is the checker and imnot really sure where im supposed to put the check location.
Report, edit, etc...Posted by PCFredZ on 2005-11-27 at 12:06:22
Here's an actual map I made with the stuff I described. Use the Civilian to check the beacons.

I think you should know how to apply the checker yourself.
Report, edit, etc...Posted by KingOfIkana on 2005-11-27 at 12:21:56
Thank you I get it now. biggrin.gif
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