[sub]96x96, 1v1 Map.
Comments & Feedback?
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Wow small map. I'm not a big fan of the two entrances to nat, but w/e. Only 3 gas, but i guess thats okay since its such a small map.
[sub]I had quick games in mind when I made it. Think Bloodbath, but l33ter.[/sub]
ADDITION:
[sub]Map updated, a few slight alterations.[/sub]
I sense an era of 4 pools (and the like) possibly an SCV rush. There's no way a player could send his zerglings to the wrong base, and they're super close. Maybe if you close the now entrances off, and add one to the left of blue's base, and the right of red's, players would have enough time to stop a zergling rush. Maybe I'm wrong =/
ADDITION:
If you want, we can play test it (just make a post in the next 5 minutes). I'm not very good, but I'll try to help you out.
[sub]I can't play it right now, Ill try it tonight, if that is a problem, Ill move the entrance like you said.[/sub]
QUOTE
I'm not very good, but I'll try to help you out.
Its alright valug isn't fantastic either.
The bases are super close, and I think that ling rushes will be a biznatch like psycho said.
Anywho its definately not a map that would make a game over 25 minutes. But its always fun to try new styles, you did a good job with that.
And, it looks sexy.
Where did you get teh name?
[sub]The song I was listening to when I made the outline of it.
Rush - 2112, a 20 minute poemish rock song.
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I think you used a bit too much doodad in the mid... terrans won't be able to build bunkers and turrets, protoss won't be able to build cannons and zergs won't be able to spread their purplish thingy (what you call this anyway) I think lowering the amount of doodad might help, and yeah, do something about the entrances
Its called creep -_-
Its not even doodads that does that. Its crevices, which is unbuildable terrain.
The crevices make it a little bit of a unique playing style... mostly discourages offensive bunkering/cannons.
nice... this is the coolest map ever by valug!
QUOTE(Volcove99 @ Nov 28 2005, 02:13 PM)
Its called creep -_-
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Sorry my brain went a bit haywire
But as you can see, it completely blocks spreading of creep in the middle if you look carefully.. perhaps you can open a gap somewhere?
[sub]Why would you need creep in the cetner, the point is not to buld up defense pver the map, but for unit vs unit fights. If you really want to bulk up defenses, theres plenty of room inside the main and at the nat.[/sub]
QUOTE(Valug @ Nov 28 2005, 08:38 PM)
[sub]Why would you need creep in the cetner, the point is not to buld up defense pver the map, but for unit vs unit fights. If you really want to bulk up defenses, theres plenty of room inside the main and at the nat.[/sub]
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Well, not just the zergs.. I meant like rushing forward with your units with cannons//turrets//sunkens//spores
The crevice is their to prevent that (tvp balance) ALso, if you're doing an offensive cannon/bunker rush or w/e, then you will most likely build it in the nat/main, not the middle of the map.
Well, it's your map and that was just my suggestion
As a fan of small maps, I think this map is excellent. This type of map makes for a fast tempo paced game.
It looks like a perfect TvZ map, it's just a bad map for protoss.
QUOTE(Slayer_dt_ @ Nov 28 2005, 11:10 AM)
Well, not just the zergs.. I meant like rushing forward with your units with cannons//turrets//sunkens//spores
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well thats not what normal people do.
hey nice to see you wesmic.