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Staredit Network -> SEN-MOD Team Forum -> Starcraft: <?> Expansion (Unnamed)
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-27 at 18:23:11
I think the "Ideas" thread has outlived its usefulness.

We seem to have agreed to create an expansion to Starcraft, adding units. Below we will compile a blueprint for the mod.

Rules that need to come into play while designing:
1. I want equal strength in each race, so don't just design more Terran units.
2. Ideas have to be doable and not overly complicated.

I could also use a name for the expansion.

Blueprint File Attachment Notes:
The letters on each link to an attached file stand for
Concept
Possibility
Likely
Final

Other:
I have assigned local tasks for each group on the team. It's up to you to coordinate who does what right now and also coordinate between teams. Any problems, contact me.

"Unit Overlay" means which unit the addition will replace.

Up curtain!

Starcraft: <??????> Expansion

Terran

Units

Buildings

Ionic Research Facility
Requires: Science Facility with attached Physics Lab, Engineering Bay
Mineral Cost: 50
Gas Cost: 150
HP: 750
Armor: 1
Lifts: No
Time: 900 (AR3)
Trains: None
Techs: None
Upgrades: Ionic Streamlining (Lv. 1,2,3) [use an unused upgrade]
Sight Range: Terran Building Default (not gonna bother to look it up)
Weapon: None
Spells: None

Unit Overlay: Power Generator

Sample Final MPQ
None

Unit-Balancing MPQ
None

Data Files
user posted image (units.dat)

Graphics - Buttons
user posted image user posted image
user posted image (Upgrade Attack Button)

Graphics - Full-Building Framesets (GRP Form)
user posted image

Graphics - Single-Frame Concepts
user posted image user posted image

Local Tasks*
[DAT Editors] - produce a units.dat file for the given specifications.
[DAT Editors] - produce a techdata.dat file for the given specifications.
[Table Writers] - write a TBL file for the new strings. Will need to coordinate with Memory Patcher on which strings to use for new upgrade and build button hovers.
[Memory Patchers] - Write a memory patch and enclose it in an MPQ and accompanying EXE with above specifications.
[Iscripters] - Write in an iscript entry for the construct and submit the BIN file.
[Graphics Team] - Compile a final frameset for the IRF and make a button to suit.


Ion Cannon
Requires: Ionic Research Facility
Mineral Cost: 500
Gas Cost: 1500
HP: 1000
Armor: 1
Lifts: No
Time: 3600 (AR3)
Trains: None
Techs: None
Upgrades: None
Sight Range: 9
Weapon: Ionic Discharge (Independently firing)
---
Damage: 500
Upgrade: 100
Range: 75 (min. 8)
Aquisition Range: 0
Cooldown: 255 + Charge up time of maybe 5 seconds written into iscript attack anim.
Type: Explosive
Splash: Radial Splash
Splash: Inner 40 - Middle 75 - Outer 125
Upgrade: Ion Streamlining
Behavior: Flies to Target
---
Spells: None

Unit Overlay: Ion Cannon

Sample Final MPQ
None

Unit-Balancing MPQ
None

Data Files
user posted image (weapons.dat)
user posted image (units.dat)

Graphics - Buttons
None Needed

Graphics - Full-Building Framesets (GRP Form)
None

Graphics - Single-Frame Concepts
None

Graphics - Projectiles: GRPs and Concepts
user posted image - Projectile
user posted image - Impact

Local Tasks*
[DAT Editors] - produce a units.dat file for the given specifications.
[DAT Editors] - find the misplaced weapons.dat file
[Table Writers] - write a TBL file for the new strings. Will need to coordinate with Memory Patcher on which strings to use for new upgrade and build button hovers.
[Memory Patchers] - Write a memory patch and enclose it in an MPQ and accompanying EXE with above specifications.
[Iscripters] - Write in an iscript entry for the construct and submit the BIN file.
[Graphics Team] - Work on the graphic of the building itself. Are we using the standard Ion Cannon? Be sure to include muzzle overlays for charging.


Protoss

Units

Buildings

Zerg

Units

Zerg Arch-Queen
Requires: ??? (larva button pallete is full; morph from queen???): Hive [Infested CC not needed]
Mineral Cost: 50
Gas Cost: 250
HP: 250
Armor: 0
Armor Upgrade: Zerg Flyer Carapacace
Time: 600 (AR3)
Trains: None
Techs: None
Upgrades: None
Sight Range: 11
Weapon: Sap Strength (Spell-Targeted, Independently firing)
---
Damage: 9
Upgrade: 0
Range: 11
Cooldown: 6
Type: Spell
Splash: None
Splash: Inner 0 - Middle 0 - Outer 0
Upgrade: None
Behavior: Appears on Target
(I want this weapon to be like Touch of Death in DOTA (WC3). A small amount of blood should spawn on target with no accompanying sound).
---
Spells: None
Size: Medium
Speed: Fast
Anim. Level: 16

Unit Overlay: Matriarch (Queen Hero)

Sample Final MPQ
None

Unit-Balancing MPQ
None

Graphics - Buttons
None

Graphics - Full-Building Framesets (GRP Form)
None

Graphics - Single-Frame Concepts
None

Graphics - Attack: GRPs and Concepts
None

Local Tasks*
[DAT Editors] - produce a units.dat file for the given specifications.
[DAT Editors] - produce a weapons.dat file for the given specifications.
[Table Writers] - write a TBL file for the new strings. Will need to coordinate with Memory Patcher on which strings to use for new upgrade and build button hovers.
[Memory Patchers] - Write a memory patch and enclose it in an MPQ and accompanying EXE with above specifications.
[Iscripters] - Write in an iscript entry for the construct and submit the BIN file.
[Graphics Team] - Start concept art for any part of the unit. I just want a slightly different looking Queen.
[Graphics Team] - Design appear-on-target blood.

Buildings

*Be sure to coordinate with other team members so that you are overlaying the same upgrade, etc.

NOTE: None of this is by any means final, and any and all suggestions will be considered.
Report, edit, etc...Posted by Centreri on 2005-11-27 at 20:47:52
Just a small bit of information:
I'm quite sure I'm the one working on Ion projectile.
And I thought everyone who answered thought it would be better if Ion Attack was actually an ability..

Just to rewrite (and improve the wording) on my ability idea..

Ability 1:
One short burst of Ionic force that takes up energy, a quick burst of destruction.

Ability 2:
One long beam of Ionic force that takes up energy with time, and keeps attacking. Much less damage per second then ability 1, but you can somehow change where it moves as your target moves.

Question: Will ion cannon be able to attack air units?

QUOTE
Range: 50 (min. 8)

The Ion Cannon will only have 50 range? I thought it would be a bit more destructive, not so it would be able to attack across the map, but maybe an army moving in your direction? I may have forgotten, but 50 doesn't seem like a lot of range.

Sorry about the questions, but questioning is a trait of a perfect student (as long as its not 2 often tongue.gif ) .
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-27 at 20:49:08
I agree it should be larger. (Especially if it gets the 5% self destruct chance.)
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-27 at 22:20:11
An attack is much simpler than a set of spells, so I'd rather stick with that. I see it working as a big huge cannon that does a ton of damage.

QUOTE
The Ion Cannon will only have 50 range?


50 is maybe 3.5x that of a sieged Siege Tank. Enough? Maybe bump it to 75? 100?

QUOTE
Question: Will ion cannon be able to attack air units?


Yes.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-27 at 22:26:55
75 sounds good. And the problem with the Ion Cannon's attack being a standard attack is if it Auto-targets stuff. I don't want to see my expo wiped out because my Ion Cannon auto-targeted an incoming ling. tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-28 at 01:19:34
Good point. Is there a way to possibly disable autotargeting? Or maybe that would fit into the strategy of having an Ion Cannon. Making it a spell is just so complicated, that's all.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-28 at 02:24:07
Zerg Arch-Queen

HP: Low (200-300)
Shield: None
Armor: Low (1)
Attack Ground: Psionic Parasite
Attack Air: None
Min Range: 0
Max Range: 10-25
Type: Manually Targeted (Spell)
Charge-Up Time: 0
Cooldown: 0
Damage: Medium (3-35/s[Depends on range between Queen and unit)
Splash Radius: None
Damage Type: Psionic
Background: The Arch-Queen puts a parasite on a unit using its mind, leeching its life out.
Built From: Infested Command Center
Requires: Queen Thingy(I forgot name), Infested Command Center, Hive
Mineral Cost: 250-500
Gas Cost: 100-300


Dark Archon/Archon Warp

HP: Very low (5)
Shield: Low (75-125)
Armor: Very Low (0)
Attack Ground: Radius Mind-Control
Attack Air: Radius Mind-Control
Min Range: 0
Max Range: 0
Type: Area Affected (Spell)
Charge-Up Time: 6
Cooldown: 0
Damage: None
Splash Radius: 5-20
Damage Type: Radius Mind Control
Background: A dark archon and archon warp together. After being completed the new being explodes and all nearby units become under the control of the new being.
Built From: Dark Archon, Archon
Requires: Dark Archon, Archon, Dual Archon Warp Upgrade
Mineral Cost: 0
Gas Cost: 0

And thanks Dt fot the team thingy I asked for good idea no?
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-28 at 02:37:28
Let me get this straight with my memory editors and modding gurus: can we use spells or alternative target buttons to call a Useweap() command?

Other than that, I like the strategic ideas.

Will update top later, need slee-zzzzzzzz.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-11-28 at 10:20:28
I think so for spells. I'm almost 100% sure useweapon will work as long as you have a target. Here's what I'd do.

1. Make the weapon - Dat Editor job
2. Give the unit any spell(Reqs and button). - Memory Patchers job to make it have the spell
2. Edit the Iscript animation so that it uses Useweapon instead of castspell - Iscript writer job, must have weapon Id from Dat editor.


As for the Archon/Dark Archon Warp, HOW? Archon Merge/Dark Archon Meld are hardcoded. Only HT/DT can use the action(respectively), and the ID of the unit they become is hardcoded too. I'd love to see it work, but I have to be realistic. You have to hack apart the game to do what you want.
Report, edit, etc...Posted by Cnl.Fatso on 2005-11-28 at 15:08:47
So... the Ion Cannon is going to take an hour to produce?

Good balance move, though I think it will end up simply not being used.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-28 at 15:52:45
For the Dark Archon/Archon Merge we could use the Cloakable unit group. Then edit their iscript... maybe using a spell and changing the iscript reference... ermm.gif
Report, edit, etc...Posted by Centreri on 2005-11-28 at 17:05:42
Can I have more details on how to make the Ion cannon projectile?
Im thinking making a regular shot, with beam and ending, a just beam, and a beam with ending for when it hits. 18 of each for 36 directions.. yet somehow, when I count, these grps end up with 34, not 36.. Oh well.
Just give me more details on how you want it.

QUOTE
Weapon: Charged Ion Blasts

Ionic Discharge sounds cooler, doesnt it?

We should make a protoss attack (or spell) 'Psionic Discharge' if we keep this one Charged Ion Blasts. biggrin.gif


QUOTE
Zerg Arch-Queen

HP: Low (200-300)
Shield: None
Armor: Low (1)
Attack Ground: Psionic Parasite
Attack Air: None
Min Range: 0
Max Range: 10-25
Type: Manually Targeted (Spell)
Charge-Up Time: 0
Cooldown: 0
Damage: Medium (3-35/s[Depends on range between Queen and unit)
Splash Radius: None
Damage Type: Psionic
Background: The Arch-Queen puts a parasite on a unit using its mind, leeching its life out.
Built From: Infested Command Center
Requires: Queen Thingy(I forgot name), Infested Command Center, Hive
Mineral Cost: 250-500
Gas Cost: 100-300


It really needs a new name..

QUOTE
An attack is much simpler than a set of spells, so I'd rather stick with that. I see it working as a big huge cannon that does a ton of damage.

Maybe so, but critics like it when new spells are observer. New spells are more interesting then new attacks.



My own new unit biggrin.gif

Protoss Dargon
Health: Medium
Shields: High
Armor: Medium
Cost: Very High
Speed: Medium
Energy: Average
Damage: High
Cooldown: Medium
Description: A powerful protoss interplanetary battleship, used in large groups as support. Can Sacrifice its energy (and when that runs out, its own shields) to restore the shields of allied units. Uses latest technology to shape its shield.
Ability:
1) Boost Shield: Sacrifices its energy/shields to restore shields to another allied unit with shields.
2) Warp Shield: Change the shape of shields (if any exist) to reduce damage taken by outside attacks. (It's like an ability to increase defense) Temporary, drains energy.

The name isnt good, you can change that, I was in a hurry.
But this is a decent idea.
Copy paste everything from the Shield Battery ability, give it to a flying unit.. replace a Ganthridor.
And it is highly strategic.
biggrin.gif
Report, edit, etc...Posted by PCFredZ on 2005-11-28 at 17:08:12
I have an idea for the name.

Since the original expansion was Brood Wars and we got all the high-end units going, why not call this the "Tech Wars"? It'd be short and simple enough for a first mod and has a nice ring to it.
Report, edit, etc...Posted by Dr.Shotgun on 2005-11-28 at 18:56:47
Sounds.... not so good. I think that following the same pattern would be stupid. They didn't call Brood War Broodcraft.

Starcraft: Zero Point
Starcraft: Apex
Starcraft: Desolation
Starcraft: Apocalypse.

Report, edit, etc...Posted by PCFredZ on 2005-11-28 at 18:59:06
It's still better than coming up with a generic name that simply sounds cool, which is what most mods do now.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-28 at 19:16:59
Starcraft: The next age?

And why dont we have the HT and DT warp together then??? Then create something else??? something like that.
Report, edit, etc...Posted by Dr.Shotgun on 2005-11-28 at 19:17:28
Generic name that sounds cool> Meaningful name that sounds stupid.

Anyways, should somebody do a campaign? I could do it.
Starcraft: Triad of War
Report, edit, etc...Posted by Centreri on 2005-11-28 at 19:32:26
What about something thats meaningful but storyline-inclined?
Tech Wars doesn't exactly describe a storyline, as Brood War did.
A campaign might also be a good idea. Shame this can't go on bnet D:
Report, edit, etc...Posted by Cnl.Fatso on 2005-11-28 at 21:22:45
StarCraft: War of the Ancient





...As in the Protoss and Zerg fighting on Stage A, with a side Terran campaign telling of a different war, between Raynor's group and the Dominion.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-28 at 21:40:36
QUOTE(Dr.Shotgun @ Nov 28 2005, 06:17 PM)
Generic name that sounds cool> Meaningful name that sounds stupid.

Anyways, should somebody do a campaign? I could do it.
Starcraft: Triad of War
[right][snapback]366850[/snapback][/right]


Ooo, I like that one. smile.gif
Report, edit, etc...Posted by Pauper on 2005-11-28 at 23:23:19
I will be designing a Protoss unit. But, it will take some time.

ADDITION:
Name: Protoss Tempest
Shieled: Yes
Spells: Yes
Can attack: No

I have HP set up but am trying to model it now.

ADDITION:
We need someone thats good at 3D modeling on this team! I cant make my own model in 3d. Its way to hard! Also makeing its other animations! I can edit them but damn!
Report, edit, etc...Posted by DT_Battlekruser on 2005-11-28 at 23:40:36
QUOTE(Cnl.Fatso @ Nov 28 2005, 12:08 PM)
So... the Ion Cannon is going to take an hour to produce?

Good balance move, though I think it will end up simply not being used.
[right][snapback]366657[/snapback][/right]


3600 clicks, not seconds. You know, the Arsenal 3 time unit.
3600 is twice as long as a Command Center.

QUOTE(Silver-Dragon @ Nov 28 2005, 02:05 PM)
Can I have more details on how to make the Ion cannon projectile?
Im thinking making a regular shot, with beam and ending, a just beam, and a beam with ending for when it hits. 18 of each for 36 directions.. yet somehow, when I count, these grps end up with 34, not 36.. Oh well.
Just give me more details on how you want it.


We had 3 pages of debate about it in the ideas thread.
I want a blue beam that will be shot from a cannon, optional red/orange/yellow bolts around it. I'm just looking for concept art ATM.

QUOTE
Ionic Discharge sounds cooler, doesnt it?


Agreed.

QUOTE
We should make a protoss attack (or spell) 'Psionic Discharge' if we keep this one Charged Ion Blasts.  biggrin.gif
It really needs a new name..
Maybe so, but critics like it when new spells are observer. New spells are more interesting then new attacks.
My own new unit biggrin.gif

Protoss Dargon
Health: Medium
Shields: High
Armor: Medium
Cost: Very High
Speed: Medium
Energy: Average
Damage: High
Cooldown: Medium
Description: A powerful protoss interplanetary battleship, used in large groups as support. Can Sacrifice its energy (and when that runs out, its own shields) to restore the shields of allied units. Uses latest technology to shape its shield.
Ability:
1) Boost Shield: Sacrifices its energy/shields to restore shields to another allied unit with shields.
2) Warp Shield: Change the shape of shields (if any exist) to reduce damage taken by outside attacks. (It's like an ability to increase defense) Temporary, drains energy.

The name isnt good, you can change that, I was in a hurry.
But this is a decent idea.
Copy paste everything from the Shield Battery ability, give it to a flying unit.. replace a Ganthridor.
And it is highly strategic.
biggrin.gif
[right][snapback]366727[/snapback][/right]


More details, self attacking or carrier? What kind of weapon?

QUOTE(Kept_Wheat @ Nov 28 2005, 04:16 PM)
Starcraft: The next age?

And why dont we have the HT and DT warp together then??? Then create something else??? something like that.
[right][snapback]366849[/snapback][/right]


How about Starcraft: A New Dawn.

Based on how Zerg is dominant at the end of Brood War, we can have a new chance.

For Ion Cannon: is there a way to require constant vision during charge-up? That would be a nice strategical factor.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-29 at 09:09:21
Hmmm... let me try something and get back to you on that.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-11-29 at 13:27:25
QUOTE(Voyager7456(MM) @ Nov 28 2005, 02:52 PM)
For the Dark Archon/Archon Merge we could use the Cloakable unit group. Then edit their iscript... maybe using a spell and changing the iscript reference...  ermm.gif
[right][snapback]366678[/snapback][/right]



I see no problem using the Cloakable group. But, after that, what would we do? If we did use a spell, we'd have to change the Iscript reference of that spell(because of the High Templar), but what would it look like? You couldn't get the two units next to each other with just Iscript. Ideas on this would be helpful, since this kind of unit will take a Data editor, mem patcher, and iscripter working perfectly together to get it to work.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-11-29 at 14:54:54
Yeah, that could be a problem.
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