Ok this is my first melee map in like 4 months... all comments and feedback are welcome!
Map looks cool. Can you put the file with it so I can download it please? lol
Ok added the file too.. comments please!
Downloaded it... The design is very nice. It looks like a mirror image each way. Did you use the observer trick in this?
Looks interesting, but the expos might be too close to each other...might not even need seige tanks to hit across.
Nope (What's observer trick anyway lol) I used the grid so if I made 4 squares down at top right corner, I made another 4 squares top at bottom left corner. Any faulty areas (Uneven, unbalanced, etc)?
Well, there isn't much walking room and the center is relativley small. Let's say that someone pushed to the center of the map and defended it heavily with units, static defense, and whatnot. He would be able to take the entire map and reap its resources while the other player is stuck with one gas and one mineral only expansion. Try making more routes that one can take so that all the action is not focused on one part of the map and try to make the map not have a spot where if someone controls it they can basically control the whole map.
Oh, and the siege thing was already mentioned I think.
QUOTE(pekkel_the_duck @ Nov 29 2005, 03:10 PM)
Try making more routes
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You mean more routes to the center or more routes around the entire map?
reminds me of a blue version of d2 maggot lair
So I should make the center bigger and move the expos near the center a bit further away from the mid?
There arent any choke points at main/nat -_-
Any zealot/ling rush would be near impossible to stop.
[sub]Make some chokes somewhere, make the middle bigger, add some doodads, make more paths around the map to stop terran push, 1 and 7 mains both have an extra nat then the other bases, and easier protection to the expos behind the bridges.[/sub]
Ok I'll take those into consideration.. let me remodel my map