Who said you were one of the best map makers Kept_Wheat?
I donno what to say, just get a program that will mass produce triggers with increasing kill increments. Its easier to create the triggers in the program if you can be sure of how many units could be killed.
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Nothing will ever detect splash kills. If its a defence, then just space the units out just enough to avoid splash damage, unless thats part of the game.
Actually, you can detect splash kills. Each unit is given a kill score per time it is killed by a player. If you subtract from the kills instead of setting to 0, you can potentially track every kill possible (however, it adds one trigger per unit that can be killed). So if the archon was say 2000 points, just subtract 2000 points, add to custom, and pow. Magic.
Also, for a clenching and realistic seeming effect, you can duplicate the trigger multiple times (around 20 times), to make it seem that you are detecting every kill instantly even though it is splash.
Yet, be sure to set the deaths dependant on the level, so if its an archon level (1), then the kill score must coordinate with the level (1). This prevents subtraction of incorrect values and what not.
Of course the limiter is that you can only defend against one type of unit per level, but hey, its cool, who defends against multiple types units anyway...