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Staredit Network -> UMS Assistance -> Kills to cash help
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-29 at 01:00:52
I still dont understand the perfect kills to cash system and never will but i want to use it and I am unsure of how players 5,6 were used in the tut. What player is the comp that wont kill and how does this work. Im confused with it.
Report, edit, etc...Posted by Kumano on 2005-11-29 at 08:34:53
Basically, when a player has most kills it gives the kill effect (cash, experience, whatever) it gives one of the computers a kill of that unit again (so they don't have the most kills anymore)

It would probably also detect if there is any unit at the computers 'kill' location to make sure it wouldn't think you get 12 kills when you really got 1 before giving cash. (you kill a unit, the most kills trigger could go off 12 times, then the computer finally kills unit and you don't have most kills anymore)

The computer killing might mess it up though, as if you kiled a unit at same time the trigger couldn't go off since neither has the most kills.
Report, edit, etc...Posted by Urmom(U) on 2005-11-29 at 15:31:31
Ya, I think that tutorial sucks. I tried to do it like it said but it glitches up. There is no explanation on what player 5 and 6 do. It should more be like compluter 1 and 2. You can change the players around though if you want, they don't have to be the exact same as in the tutorial.
Report, edit, etc...Posted by PCFredZ on 2005-11-29 at 16:15:03
Examples speak louder than words.

The triggers you'll be concerned with are under P1, P2, P3, P4, and P5, doesn't matter which you pick. There's a big heading that saids ">>Kills to Cash>>>>", you can't miss it. Note that the heading itself is a comment to an actual trigger part of the system.
Report, edit, etc...Posted by scythetleppo on 2005-11-29 at 17:49:24
Without trying it, I have a question, does this eliminate the problem with splash?

Like in Mystic Defense for example where there is often archons used and 30-40 can be killed but it only gives you 1 kill.

Is there any method that does give you the proper kills? no matter how complicated?
Report, edit, etc...Posted by IIDragonII_Bard on 2005-11-29 at 18:06:47
Yes, make a trigger for each kill amount. Just use Trigger Duplicator closedeyes.gif
Report, edit, etc...Posted by PCFredZ on 2005-11-29 at 18:17:15
QUOTE(scythetleppo @ Nov 29 2005, 05:49 PM)
Without trying it, I have a question, does this eliminate the problem with splash?

Like in Mystic Defense for example where there is often archons used and 30-40 can be killed but it only gives you 1 kill.

Is there any method that does give you the proper kills? no matter how complicated?
[right][snapback]367588[/snapback][/right]

Yes.
Not if it doesn't use a computer player dedicated exclusively to the system.
Yes.

QUOTE(IIDragonII_Bard @ Nov 29 2005, 06:06 PM)
Yes, make a trigger for each kill amount.  Just use Trigger Duplicator closedeyes.gif
[right][snapback]367612[/snapback][/right]

That's not it.
Report, edit, etc...Posted by Medieval_Massacre on 2005-11-29 at 21:11:19
I used this in my map that i am making. It's in the DLDB, I didn't do this, so I'm not taking the credit. Can't remember who did this, but here it is.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-11-30 at 00:02:02
Nothing will ever detect splash kills. If its a defence, then just space the units out just enough to avoid splash damage, unless thats part of the game.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-30 at 01:41:02
Kumano told me a load i already new. Im one of the best mappers around I just never understood how this DETECTED Splash(Turnin) kills and worked properly. Or used it before.
Report, edit, etc...Posted by Red2Blue on 2005-11-30 at 02:23:57
Who said you were one of the best map makers Kept_Wheat?

I donno what to say, just get a program that will mass produce triggers with increasing kill increments. Its easier to create the triggers in the program if you can be sure of how many units could be killed.

QUOTE
Nothing will ever detect splash kills. If its a defence, then just space the units out just enough to avoid splash damage, unless thats part of the game.


Actually, you can detect splash kills. Each unit is given a kill score per time it is killed by a player. If you subtract from the kills instead of setting to 0, you can potentially track every kill possible (however, it adds one trigger per unit that can be killed). So if the archon was say 2000 points, just subtract 2000 points, add to custom, and pow. Magic.

Also, for a clenching and realistic seeming effect, you can duplicate the trigger multiple times (around 20 times), to make it seem that you are detecting every kill instantly even though it is splash.

Yet, be sure to set the deaths dependant on the level, so if its an archon level (1), then the kill score must coordinate with the level (1). This prevents subtraction of incorrect values and what not.

Of course the limiter is that you can only defend against one type of unit per level, but hey, its cool, who defends against multiple types units anyway...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-11-30 at 03:04:22
I did. And Thermos works perfectly for splash units and duplicating would not be needed it already works instantly
Report, edit, etc...Posted by Red2Blue on 2005-11-30 at 15:09:53
Thermos?

Ya never know, you may kill like 100 units in one moment...
Report, edit, etc...Posted by Kumano on 2005-11-30 at 16:17:50
It doesn't need to detect splash. Each time you have the most kills after the computer it will give cash and make computer kill one unit, so splash will just make this happen more then once since you would still have the most kills after the computer kills one unit when you killed more then one. Obviously this can lag if you kill 100 units at once, but there's really no way around this (at least with having customizable score).

QUOTE
duplicating would not be needed it already works instantly


Actually, it doesn't work instantly, just extremely quickly (the speed the computers zergling/cannon/whatever kills at) Duplicating would still do nothing, as it has to have the death count at 1 to avoid getting too much money (like i said in my first post, you might be considered to get multiple kills from 1 unit).

QUOTE
I still dont understand the perfect kills to cash system and never will but i want to use it and I am unsure of how players 5,6 were used in the tut. What player is the comp that wont kill and how does this work. Im confused with it.


QUOTE
Kumano told me a load i already new. Im one of the best mappers around I just never understood how this DETECTED Splash(Turnin) kills and worked properly. Or used it before.


Not really making sense there. First you say you know practically nothing about it then you say you know everything other then how it works with splash?
Report, edit, etc...Posted by PCFredZ on 2005-11-30 at 16:59:17
QUOTE(PCFredZ @ Nov 29 2005, 04:15 PM)
Examples speak louder than words.

The triggers you'll be concerned with are under P1, P2, P3, P4, and P5, doesn't matter which you pick. There's a big heading that saids ">>Kills to Cash>>>>", you can't miss it. Note that the heading itself is a comment to an actual trigger part of the system.
[right][snapback]367523[/snapback][/right]

I was talking about my Majesty RPG. It's Thermo's system and works VERY well.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 19:05:54
QUOTE(Red2Blue @ Nov 29 2005, 11:23 PM)
Who said you were one of the best map makers Kept_Wheat?
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He self-proclaimed himself that way. His ego is gigantic for the amount of help he asks for. Im amazed anybody wants to help you, Wheat, with you telling everyone that you are one of the best.

I guess you could count splash kills if you did a trigger for each type of unit you could kill and then add them together for splash kills. (Im talking about kill score obviously).
Report, edit, etc...Posted by PCFredZ on 2005-12-01 at 19:53:44
QUOTE(Oo.Turin.oO @ Dec 1 2005, 07:05 PM)
I guess you could count splash kills if you did a trigger for each type of unit you could kill and then add them together for splash kills. (Im talking about kill score obviously).
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But this method is still limited to only 1 type of unit on the field at a time, which can only apply to Defenses.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 23:14:40
Yeah, thats what i meant. And besides, thats such a tedius method i would never want to do it.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-02 at 00:09:04
QUOTE(Oo.Turin.oO @ Dec 1 2005, 05:05 PM)
He self-proclaimed himself that way. His ego is gigantic for the amount of help he asks for. Im amazed anybody wants to help you, Wheat, with you telling everyone that you are one of the best.

I guess you could count splash kills if you did a trigger for each type of unit you could kill and then add them together for splash kills. (Im talking about kill score obviously).
[right][snapback]369126[/snapback][/right]


I never tried to understand the system before and it took me like 2 minutes to say aww in my head once I saw how it worked in another map (not the majesty one). By saying I was the best I meant I could do just about anything that starcraft can do with relative ease.

"amount of help he asks for"? I barely ever ask for help because I dont need it.

Most of these posts were useless to me the only one worth anything was that one with the map that used Thermos systrm that wasnt majesty. So yeah w/e Topic Closed[Solved]
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