Okay so im making this map, and I was wondering:
is it was possible to remove creep from zerg buildings instantly or quicker then usual without creating lag or increasing the map's speed?
If thats not possible, is there any way to move or create a terran machine shop on top of creep?
If thats not possible, is there any way to disable and cloak a zerg building without crashing the map or replay?
Thanks.
QUOTE
If thats not possible, is there any way to disable and cloak a zerg building without crashing the map or replay?
This I can help you out. There is a list of the units that can and can not be disabled in the reference section of the tutorials. Here is a link to the document: http://www.staredit.net/index.php?tutorial=279
Hope I helped a little.Yea, I know about this list, but I wanted the same effect that happens when you disable a machine shop (5). Guess zerg isn't talented like that.
Sorry I couldn't help ya out at all.
There are null tiles that stop creep spread so you could put those all around it and than use eather walkable null or something else to put the mechine shop on
Its okay you couldn't help Joshgt2, thanks for helping anyway =).
Thats not what I was aiming for either Insane. I want the creep to spread, but I want the creep to be removed breifly so that terran buildings can be quickly placed or built there after.
QUOTE(Red2Blue @ Nov 29 2005, 03:38 PM)
Its okay you couldn't help Joshgt2, thanks for helping anyway =).
Thats not what I was aiming for either Insane. I want the creep to spread, but I want the creep to be removed breifly so that terran buildings can be quickly placed or built there after.
[right][snapback]367504[/snapback][/right]
Would it work for you to move the building quickly after making it and than creating mechine shop and removing the building?impossible to create a machine shop on top of creep.
you can cloak units but you have to force the cloaked drones to build those buildings.
what if you tried stacking two zerg buildings and then removing one and placing the mac shop there and then removing the other building. That MIGHT work i dunno.
Since there is no way to quickly remove the creep and expanding on Oo.Turin.oO's idea, if it doesn't effect your map, you can place a machine shop and then stack a a zerg building on top and then remove the zerg building.
Well okay, so basically you are saying there is no way to build units on top with triggering without the use of editors to preplace the units prior.
Okay... that means I only have two options... let the creep remove itself (in like 40 seconds) or just use zerg buildings but they are ugly. =(
Maybe ill add a cooldown session or something... something stupid.
Thanks.