ok, so i see in some game, like new bunker def, or new cannon def, that you can mine 2 minerals or gas,not 8, what would the trigger for that be??
Thx,
Joker2kill
uhh hmm
cureent player has mined at most 8 gas
set minerals for cureent player 2 gas
Preserve trigger
ty, i think that will work, let me try it, i dont know if it will interfear with my game, just because the way i set it up, im using minerals for upgrades and gas for buying units...ill go try
QUOTE(Bloodmist @ Nov 29 2005, 05:15 PM)
uhh hmm
cureent player has mined at most 8 gas
set minerals for cureent player 2 gas
Preserve trigger
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NOThat would only work once.
You have to set the gas for the geyser to 0 (depleted). When a geyser is depleted you only get 2 gas instead of 8 for each one.

so, how would i set it to 0? im using starforge,and cant seem to find the button, lol, im also a lil tired

is it in the properties section?
Yeah. Right click the geyser, click properties and you'll see a box under HP, Shields, Energy, etc. and it will say resources. Since its starforge, when you try to change the default, it goes straight to 0, so just click in the box and then press OK.
oh, i get it now ty
ADDITION:
oh, srry, one mroe quick question, can i mine 2 minerals instead of 8?
You can't deplete minerals, but try this trigger. It might work...
First put a location around your CC. Not exactly around, a little bigger. Then have this trigger:
| Trigger |
| Description: |
| Mine 2 minerals |
|
| Players: |
| ¤ P1 |
| Conditions: |
| ¤ Bring, exactly, 1, mineral chunk 1, CC |
| Actions: |
¤ Remove all mineral chunk at CC
|
| ¤ Set resources, P1, add, 2, ore |
The only problems I see with this is it might mess up the scv that's mining. How the game works is there's pretty much a trigger that adds 8 ore when the player brings a mineral chunk to the CC. Oh and you might need to make 2 trigger, one for the mineral chunk 1, and another for mineral chunk 2, becuase I don't know the difference.
Unfortunately, I don't think the mineral chunks that you get from mining count as units. You might just have to create mineral fields with 2 minerals in them and recreate them when they disappear.
Yeah because when you pick up an extended unit mineral chunk, when you kill the worker, it drops it. But when you kill a worker with normal minerals the mins disapear. Also, using that trigger, the scv wouldn't go back to mine some more, it it worked in the first place. But i don't think you can place minerals can you? If not, then why can't you just make whatever your buying revolve around EIGHT minerals instead of two.
Yeah I know Turin I posted that I was pretty sure it would mess the scv up by trying to modify the amount of minerals it brings back.
I really don't think there is a way to make mined minerals only be worth 2. You were probably just getting confused with the gas.
I would say listen to Turin and just change how much everything costs to multiples of 8 (multiply everything by 4). So if you want a BC to be cost 24 minerals, multiply 24 by 4 and you have how much it would cost for mining 8.
If you really do has a map that mines 2 minerals, post the map and maybe we can help you.
Its simple, you just create a new mineral patch with 2 minerals in it whenever the current one becomes depleted, works perfectly.
I don't think it's possible to create mineral patches in-game. Although with StarForge you can stack units. Try stacking 50 mineral patches in one spot (si it looks like one patch) and set the resourses on all of them to 2.
Of course this limits your resources to only 100 minerals, but you could try to make more than one 'set' of 50.
Just have there be like 5000 in some location and move them if you can do that but im not sure if you can move mineral patches eather
Its possible, attached map proves it.
And insane, thats unnescesary, as my map proves, mineral patches can be created, those created in my map have 1500 minerals in them, but had I used creat units with properties, then I could have set any value.
I'm sure you can create minerals, and it seems like the best solution to me.
[attachmentid=15760]
[attachmentid=15761]
A picture is worth a thousand words, where's my 16 minerals or whatever
.
Edit: Damn you Shattered.... Well pics are easier. Just so you know, you can't remove mineral chunks when the SCV is holding it. And if you do the constant modify resource amount trigger, it won't keep the mineral patch from depleting.
That is what I would think. There is a action for this kind of trigger that you are looking for. If you were to create a new "stack of minerals" as shown in NerdyTerdy's images then you would keep on having to send the command to the SCV i think. It would just be a lot btter to just modify the resource amount.
What if you created it when P12 (I'm assuming that's who the minerals belong to) bring exactly 1 mineral stack to the location instead of bringing 0. That way when there's 2 left, the scv will take one, and then then another one will be put there, making two again, and since there's always minerals left the scv will keep going back for more.
um how about just making the mineral patch max resources?
He doesn't want to get all of the 8 minerals but only 2, like in new sunken defense where you get only 2 gas instead of 8. The only reason is the gyser was depleated and all you could get from it was 2 gas.
QUOTE
What if you created it when P12 (I'm assuming that's who the minerals belong to) bring exactly 1 mineral stack to the location instead of bringing 0. That way when there's 2 left, the scv will take one, and then then another one will be put there, making two again, and since there's always minerals left the scv will keep going back for more.
You would most likely get a placement error.
Have 2 2x1 Locations right next to eachother but not overlapping. Then use these triggers:
| Trigger |
| Players: |
| ¤ Player 1 (Human Player) |
| Conditions: |
| ¤ Player 12 brings exactly 0 Mineral Field to 'P1Min1' |
| Actions: |
¤ Create 1 Mineral Field for Player 12 at 'P1Min1'. Apply Properties (Resources: 2)
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Player 1 (Human Player) |
| Conditions: |
| ¤ Player 12 brings exactly 0 Mineral Field to 'P1Min2' |
| Actions: |
¤ Create 1 Mineral Field for Player 12 at 'P1Min2'. Apply Properties (Resources: 2)
|
| ¤ Preserve Trigger |
This way whenever you mine one mineral field it will instantly create another one. The SCV/Probe/Drone will go back for the second field, and when that is mined it will create another one. As long as the unit has another field around it to mine, it's AI should allow it to.
Copy these 2 triggers for each human player that should have an SCV to mine with.
Omg, are you kidding me! Its the most easyiest thing in town! Make a geyser have 0 gas! THen it will be depleted.
Pauper, we're talking about minerals now; mine 2 minerals instead of 8.