Staredit Network

Staredit Network -> UMS Assistance -> Top Down Triggering
Report, edit, etc...Posted by Red2Blue on 2005-11-30 at 02:12:33
Hey its me again yay!

Well I had this other question that boggles my mind. Okay, so triggers are ran through the sc program top to bottom before repeating the list if a preserve trigger is present, well, is there any way to execute a single trigger two or more times between the top and bottom of a loop?

Is there any method other then duplicating the trigger multiple times to get the effect wanted?

Im trying to avoid that annoying <87ms gap that happens, which makes things look run like its slow going...

(Im trying to avoid the "create units with properties" limit).
Is there any way to avoid the "create units with properties" limit?

Thanks.
Report, edit, etc...Posted by Kenoli on 2005-11-30 at 04:00:34
I'm guessing the "create units with properties" limit you're talking about is when Staredit tells you that you can't make any more "create units with properties" triggers.
You can actually have all the "create units with properties" triggers you want, but you only have 64 slots in which to store unique properties.

For example if you had slot #1 set to have the units spawn as hallucinated, you could assign a bunch of "create units with properties" triggers to use slot #1, and they would all spawn hallucinated.

Staredit/Extra edit, however, won't use the same slots even if the properties are exactly the same. (It keeps making duplicates, and eventually runs out at 64, and gives you the error that it cant make anymore)

So how do you assign multiple "create units with properties" triggers to use the same slot? uBeR@TiOn.

For making the same trigger happen more than once during the trigegr cycle, you'll just have to make a duplicate. But that's ok now that you won't be wasting CUWP slots right? tongue.gif
Report, edit, etc...Posted by PCFredZ on 2005-11-30 at 12:28:52
QUOTE(Red2Blue @ Nov 30 2005, 02:12 AM)
is there any way to execute a single trigger two or more times between the top and bottom of a loop?
[right][snapback]368083[/snapback][/right]

The only way to circumnavigate this that I can think of is to copy the trigger so you have more than one running per cycle, but that may not be the effect you want.
Report, edit, etc...Posted by Red2Blue on 2005-11-30 at 15:06:52
I see. Can starforge do anything about the properties limit?
Report, edit, etc...Posted by Urmom(U) on 2005-11-30 at 15:46:40
I don't think so because isn't that hardcoded into the game?
Report, edit, etc...Posted by Kumano on 2005-11-30 at 18:06:17
Starforge can use the CUWP slots multiple times like uBeR@TiOn, except that Starforge can't modify the CUWP slots so you would need another thing to change it.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 19:14:31
All i can think of, is that if you want a unit burrowed or hallucinated you better do those first because you can't do those any other way. Then you could use other triggers to set different properties like invincibility and energy etc. Thats all i can think of.
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