i have a map where u kill units a sound plays
but i have to make each unit 1 hit kills which sucks, it'd be cool if it'd be multiple
shots. but u see the trigger will only work when the ling is dead. can u guys give me a concept to do this?
thx
help appreciated

hmm i read that and it seems like theres no answer to it.
i guess it'll be 1 hit ko

The game cant register individual shots only when the unit dies so as far as I know it would be impossable to do that for individual shots
wat if i told u i could do it?
Um... wouldn't that be solving your own problem?
QUOTE(VizuaL @ Nov 30 2005, 11:45 PM)
wat if i told u i could do it?
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Than you would have to show me that
QUOTE(Red2Blue @ Dec 1 2005, 03:46 PM)
Um... wouldn't that be solving your own problem?
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ROFL!!! you bring up a strong argument thereergh, im just saying, is it poosible without EUDS or anything at the moment?
QUOTE(Insane @ Nov 30 2005, 10:01 PM)
The game cant register individual shots only when the unit dies so as far as I know it would be impossable to do that for individual shots
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QUOTE(VizuaL @ Dec 1 2005, 04:22 PM)
ergh, im just saying, is it poosible without EUDS or anything at the moment?
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It's possilbe with EUD CONDITIONS! *Fanfare plays*
Use the detect unit hp conditions within uberation. You'll be glad you did.
Even with EUD conditions it's still practically impossible, unless there are only a few enemies. If you read what I said in the other thread, it would take 1 death count per unit and triggers 2x the amount of hp (have to check when hp goes up also, or they might regenerate, take damage and not have gunshot) Then you also need to find the unit numbers of enemies. Even then, if anyone other then you can shoot it could get messed up (even if you detect if theres a unit in your location, there could be one there and another one elsewhere. I don't think theres a 'bring' involving unit numbers).
Unless you have 1 on 1 battles and are able to impliment Virtual HP, you can't do it without the special conditions.
I don't remember seeing some EUD conditions where the shots would be detected at a certain condition... You could make it for each enemy you shoot that when the health of that enemy get to a certain % then the wav is played but that would be considered very hard and very noobish to what we know now. There has to be a way this is done since there is something like this in the Area 51 map... but I don't know. I do not remember seeing this in the EUD conditions list
Area 51 is all 1 hit kills...
And i doubt that doing that would be "noobish", it would just show that he put a lot of time into it.
QUOTE(Joshgt2 @ Dec 1 2005, 03:42 PM)
I don't remember seeing some EUD conditions where the shots would be detected at a certain condition... You could make it for each enemy you shoot that when the health of that enemy get to a certain % then the wav is played but that would be considered very hard and very noobish to what we know now. There has to be a way this is done since there is something like this in the Area 51 map... but I don't know. I do not remember seeing this in the EUD conditions list
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They are detecting unit HP not shots being fired. But everytime there was a change in HP it would come up in EUDs
Everyone is acting as though there is a condition 'hp changes', to do this, it would take far too many triggers and death counts unless there are only a few enemies.
Some people have a lot and I mean a lot of time on their hands...
QUOTE(Kumano @ Dec 2 2005, 06:25 AM)
Everyone is acting as though there is a condition 'hp changes', to do this, it would take far too many triggers and death counts unless there are only a few enemies.
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There is, it does take alot of changes but "Unit __ hp is at __" is a condition.
Not if you have low life and low damage, like lets say you want it to take 3 hits to kill someone. You could do something like 3 damage 9 life or something.