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Staredit Network -> UMS Assistance -> Gunshot Sounds
Report, edit, etc...Posted by VizuaL on 2005-11-30 at 17:36:40
i have a map where u kill units a sound plays
but i have to make each unit 1 hit kills which sucks, it'd be cool if it'd be multiple
shots. but u see the trigger will only work when the ling is dead. can u guys give me a concept to do this?
thx
help appreciated
helpsmilie.gif
Report, edit, etc...Posted by Kumano on 2005-11-30 at 18:03:16
Same thing here: http://www.staredit.net/index.php?showtopic=23570
Report, edit, etc...Posted by VizuaL on 2005-11-30 at 18:42:29
hmm i read that and it seems like theres no answer to it.

i guess it'll be 1 hit ko

cry.gif cry.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2005-11-30 at 22:01:33
The game cant register individual shots only when the unit dies so as far as I know it would be impossable to do that for individual shots
Report, edit, etc...Posted by VizuaL on 2005-11-30 at 23:45:15
wat if i told u i could do it?
Report, edit, etc...Posted by Red2Blue on 2005-12-01 at 15:46:35
Um... wouldn't that be solving your own problem?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-01 at 15:52:25
QUOTE(VizuaL @ Nov 30 2005, 11:45 PM)
wat if i told u i could do it?
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Than you would have to show me that


QUOTE(Red2Blue @ Dec 1 2005, 03:46 PM)
Um... wouldn't that be solving your own problem?
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ROFL!!! you bring up a strong argument there
Report, edit, etc...Posted by VizuaL on 2005-12-01 at 16:22:28
ergh, im just saying, is it poosible without EUDS or anything at the moment?
Report, edit, etc...Posted by Syphon on 2005-12-01 at 16:28:41
QUOTE(Insane @ Nov 30 2005, 10:01 PM)
The game cant register individual shots only when the unit dies so as far as I know it would be impossable to do that for individual shots
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QUOTE(VizuaL @ Dec 1 2005, 04:22 PM)
ergh, im just saying, is it poosible without EUDS or anything at the moment?
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It's possilbe with EUD CONDITIONS! *Fanfare plays*

Use the detect unit hp conditions within uberation. You'll be glad you did.
Report, edit, etc...Posted by Kumano on 2005-12-01 at 17:06:35
Even with EUD conditions it's still practically impossible, unless there are only a few enemies. If you read what I said in the other thread, it would take 1 death count per unit and triggers 2x the amount of hp (have to check when hp goes up also, or they might regenerate, take damage and not have gunshot) Then you also need to find the unit numbers of enemies. Even then, if anyone other then you can shoot it could get messed up (even if you detect if theres a unit in your location, there could be one there and another one elsewhere. I don't think theres a 'bring' involving unit numbers).
Report, edit, etc...Posted by LethaL on 2005-12-01 at 17:27:05
Unless you have 1 on 1 battles and are able to impliment Virtual HP, you can't do it without the special conditions.
Report, edit, etc...Posted by Joshgt2 on 2005-12-01 at 18:42:50
I don't remember seeing some EUD conditions where the shots would be detected at a certain condition... You could make it for each enemy you shoot that when the health of that enemy get to a certain % then the wav is played but that would be considered very hard and very noobish to what we know now. There has to be a way this is done since there is something like this in the Area 51 map... but I don't know. I do not remember seeing this in the EUD conditions list
Report, edit, etc...Posted by Ninebreaker on 2005-12-01 at 19:05:44
Area 51 is all 1 hit kills...
Report, edit, etc...Posted by Raindodger on 2005-12-01 at 21:02:23
And i doubt that doing that would be "noobish", it would just show that he put a lot of time into it.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-01 at 23:18:45
QUOTE(Joshgt2 @ Dec 1 2005, 03:42 PM)
I don't remember seeing some EUD conditions where the shots would be detected at a certain condition... You could make it for each enemy you shoot that when the health of that enemy get to a certain % then the wav is played but that would be considered very hard and very noobish to what we know now. There has to be a way this is done since there is something like this in the Area 51 map... but I don't know. I do not remember seeing this in the EUD conditions list
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They are detecting unit HP not shots being fired. But everytime there was a change in HP it would come up in EUDs
Report, edit, etc...Posted by Kumano on 2005-12-02 at 06:25:27
Everyone is acting as though there is a condition 'hp changes', to do this, it would take far too many triggers and death counts unless there are only a few enemies.
Report, edit, etc...Posted by Joshgt2 on 2005-12-02 at 06:54:51
Some people have a lot and I mean a lot of time on their hands...
Report, edit, etc...Posted by Urmom(U) on 2005-12-02 at 15:18:45
FishGold did this but it was very buggy and over 600 triggers. http://www.staredit.net/index.php?showtopic=22217

If you used that, you would have people like me cheating tongue.gif
Report, edit, etc...Posted by Syphon on 2005-12-02 at 16:00:14
QUOTE(Kumano @ Dec 2 2005, 06:25 AM)
Everyone is acting as though there is a condition 'hp changes', to do this, it would take far too many triggers and death counts unless there are only a few enemies.
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There is, it does take alot of changes but "Unit __ hp is at __" is a condition.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-02 at 18:55:35
Not if you have low life and low damage, like lets say you want it to take 3 hits to kill someone. You could do something like 3 damage 9 life or something.
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