This is the fourth and last map i'll post for today. I await some feedback...
A small, slightly cluttered 3 player map.
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This map's got a nice balance to it other than the fact that red's farthest away from the other two, and has a close, easy to defend natural. Other than that, this map looks pretty neat.
Hard to defend natural, little moving room, cliff in main behind minerals is a no no.
On the contrary, because its an easily defensible main, the cliff adds more availability for attack.
Much better than the previous two. This one looks decent. Decaf is right though, cliffs behind mins = bad news. Even if you were trying to do it to balance something out, it doesn't really work out because the main units that would be effective back there would be siege tanks, and that only helps terrans. Not a good idea IMO. Very much improved though.
QUOTE(NerdyTerdy @ Dec 1 2005, 06:55 PM)
Much better than the previous two. This one looks decent. Decaf is right though, cliffs behind mins = bad news. Even if you were trying to do it to balance something out, it doesn't really work out because the main units that would be effective back there would be siege tanks, and that only helps terrans. Not a good idea IMO. Very much improved though.
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Not necesarily. Lurks and temps could be a royal pain in the ass up their. Its just an overall nuisance. Does more damage then good.
I think that cliffs behind the naturals actually create for a good TvZ game. Mutas and tanks both do great behind cliffs. Plus, someone's going to be so overconcentrated on protecting their cliffs and hitting the opponent from his, they would just get beat by a straight out attack.