Create and destroy kakuras fast enough that you don't see them, but not slow enough that it makes them swish out. Maybe hypers and two others so it goes smoothly?
{Insert Hyper Triggers Here.}
{
| Trigger |
| Description: |
| Create Teh Rain |
|
| Players: |
| ¤ All |
| Conditions: |
| ¤ Always (Whatever they might be.) |
| Actions: |
| ¤ Create 15 kakuras at location "" |
}
{
| Trigger |
| Description: |
| Make Teh Rain |
|
| Players: |
| ¤ All |
| Conditions: |
| ¤ ____ Brings at least 1 kakura at location "" |
| Actions: |
| ¤ Kill all kakura at "" |
}
You'd probably say why not Create and destroy in same trigger?
This way you're far less liekly to ever see one pop up before the death animation is played.
If you want added detail you could insert a few EldFire.grp
[right][snapback]368915[/snapback][/right]
You can see death animations no matter how quick you Kill them. It's Remove you were thinking of that won't work if you do it consecutive with Create.