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Staredit Network -> UMS Assistance -> [SOLVED] Units created for inactive players
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-01 at 16:09:58
Well ... my bound is called Bonus Bound (I don't really like trading a unprotected map because they can steal my map so don't count by helping in that way)

The thing is ... When i get one zergling to the end of lvl 1 it do this if we all there (all slot taken i mean) normally .
But when there is missing a player , my map create like 6 zerglings by each inactive players and .. that's the problem .

The trigger is :

Condition :
Bring(zergling , 1 , to End lvl 1 );

Action :
KillUnitAt(zergling,anywhere,all players)
CreateUnitWithProperties(zergling , .... , to Start 2 , P1);
CreateUnitWithProperties(zergling , .... , to Start 2 , P2);
CreateUnitWithProperties(zergling , .... , to Start 2 , P3);
CreateUnitWithProperties(zergling , .... , to Start 2 , P4);
CreateUnitWithProperties(zergling , .... , to Start 2 , P5);
CreateUnitWithProperties(zergling , .... , to Start 2 , P6);


If someone can help by writing how i can fix this problem ... Please help
Report, edit, etc...Posted by Kenoli on 2005-12-01 at 16:25:14
You could create units for the force the players are in instead of for each player. (Example: "Create units for Force 1", instead of "Create units for p1, p2, p3, p4, p5, and p6") When you do it that way, it won't make units for players that aren't in the game.
If you create units for players who aren't in the game, they will belong to Player 12 instead.
Alternatively, you can remove all the zerglings owned by Player 12. (If you're using Extra edit, you will need Player 9-12 Triggers to effect Player 12's units)
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-01 at 17:09:19
Thank you
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-01 at 17:55:47
QUOTE(Yoshi(SS) @ Dec 1 2005, 04:09 PM)
Well ... my bound is called Bonus Bound (I don't really like trading a unprotected map because they can steal my map so don't count by helping in that way)


I seariously doubt anyone on SeN will steal your bound if you were to submit it onto SeN
Report, edit, etc...Posted by fritfrat(U) on 2005-12-01 at 20:37:33
When you create a unit for a player that is not in the game, it is not created for player 12, but it is made for that player. Weird, considering they aren't in the game, but you know it's not player 12 because p12 triggers don't effect it and these non-present players' units are always seen as enemies.

But ya, create the unit for the force, it fixes the problem.
Report, edit, etc...Posted by blaze_baby on 2005-12-05 at 18:16:10
yea just specify the force of the ones u want, but sometimes it will create extra lings, so i suggest just doing it for like p1,p2,p3,p4,p5, check the boxes for the players the trigger is for, and make the trigger create 1, zergling for current players.
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