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Staredit Network -> UMS Assistance -> i cant make a hyper trigger :(
Report, edit, etc...Posted by KenyKilngBastrd on 2005-12-01 at 23:52:01
can somebody tell me how? i want to use it for my larva dodge map, so that you can't just run over a larva in an instant because the trigger is inactive for that half second.
also, if i DO make the hyper trigger, will it affect sounds in the game? because i dont want it to mess up the timing for the song I added.

plz helpsmilie.gif

P.S. I'm a newb to the forums sad.gif
Report, edit, etc...Posted by Mp)MinigameEast on 2005-12-01 at 23:57:26
are you serious,
always();
wait(0); keep doing this until its filled up but delete 2
preserve trigger
comment hyper trigger

copy this 3 times and put it on a computer
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-01 at 23:57:34
Hyper triggers speed up things by like 7x I think. Therfore if you do something with Always like Always add 1 mineral it will add 7 minerals a second. That should help you there. Hyper triggers should be added at the VERY VERY end of the map. If they are there will be absolutly no problems in the map with them. A hyper trigger is this


Trigger
Description:
Hyper Trigger
Players:
¤ All Players
Conditions:
¤ Always
Actions:
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Wait 0 milliseconds
¤ Ect. [In total you add 62 waits to the trigger.(this isnt a trigger just a note)]
¤ Preserve Trigger
¤ Comment(Hyper Trigger)


Then you copy the trigger 3 times and your done.
Report, edit, etc...Posted by KaboomHahahein on 2005-12-01 at 23:58:49
Wee it is right here in the tutorials section check it first before asking next time.
http://www.staredit.net/index.php?tutorial=49
Report, edit, etc...Posted by Oo.TemPesT.oO on 2005-12-02 at 08:37:33
wait wait wait, are u serious about adding em at the end?? i always thought it was best to make it the first trigg in the map... blushing.gif
Report, edit, etc...Posted by Dark_Prophet on 2005-12-02 at 10:28:33
ok well for one they got the hyper trigg down but i don't know if thats going to screw with the song i'm betting it is because then it's going throuh the song 7x over so you might need to make a switch if the song isn't through out the entire thing....if it is theni don't know...
Report, edit, etc...Posted by IIDragonII_Bard on 2005-12-02 at 12:17:56
Just do this:


Trigger
Description:
Song trig
Players:
¤ Players hearing the song
Conditions:
¤ always
Actions:
¤ Play wav "song clip 1"
¤ Wait *Time of song in secondsx1000*
¤ Play wav song clip 2
¤ Wait *Time of song in secondsx1000*
¤ [etc. etc. until you play all the clips in the song]
¤ Preserve trigger



Report, edit, etc...Posted by Urmom(U) on 2005-12-02 at 15:14:56
He isn't asking about how to do the songs... read the name of the thread?

QUOTE
  wait wait wait, are u serious about adding em at the end?? i always thought it was best to make it the first trigg in the map... blushing.gif


Well, it depends. If you know that the player you are placing them for won't have any waits, then it's fine to place them first. If you are placing them for a player with waits then you should place them last to fix a few overlapping problems and such. Also, I'd advise putting at least 5 because 3 only lasts for 5 hours or something like that. Well, that's what LegacyWeapon said.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-12-02 at 17:04:57
Stop using such wussy hyper triggers.

CODE
Trigger("Player 7"){
Conditions:
Switch("Switch0", set);

Actions:
Wait(0);
Set Switch("Switch0", clear);
Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
Always();

Actions:
Wait(0);
Set Switch("Switch0", set);
Wait(0);
Preserve Trigger();
}
Report, edit, etc...Posted by Joshgt2 on 2005-12-02 at 17:07:45
So your saying that way of making the Hyper Trigger is the best way of doing it? I was always told about the All players and then always and then wait 0 milliseconds and copy that for 63 times then preserve trigger and then copy that trigger set another 2 times...
Report, edit, etc...Posted by RJ_Fighter on 2005-12-02 at 17:09:49
Meh, as long as it works, I dig.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-02 at 18:59:06
Moose's way of doing it goes on forever. If you use only 1 hyper trigger i think the hyper triggers last for an hour or something like that, 4 does like a week and it just increases exponentially from there. But, with moose's idea it continually loops the same hyper triggers to keep them going forever...not that you would play that long. Also, yes your hyper triggers need to be the last triggers you make not the first. The way i do it, since i do tests before im done, is i make the hyper triggers, etc. and then when i am finished with the map, i refresh all the hyper triggers by just creating new ones and deleting the old ones. BTW, this has been solved since the very first reply.
Report, edit, etc...Posted by blaze_baby on 2005-12-04 at 23:34:46
If you add hyper triggers you will have to redo all of ur waits on ur obstacles. so if i were you i would do this
Trigger
Description:
HyperTrigger
Players:
¤ p8
Conditions:
¤ Switch(whatever obstacle),set
Actions:
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ Preservertrigger
¤ comment"larva obstacle" or whatever.

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