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Staredit Network -> UMS Showcase -> Tuxedo-templar's End-of-the-world Club!
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-24 at 12:52:36
Ok forgive the redundant threads here, as moogle made another one prior to this for pre-release hyping, so I'd like this to be the official thread from now on. And yes, I did give him permission for screenies. smile.gif

Anyway, here's the scoop: firstly, this isn't your ordinary SC fun map by any means! Of course, most of my maps arn't exactly within the bounds of ordinary, but I'd have to say in many ways this takes the taco even by my standards!

Second, this is a social map. You pretty much have to have other players for it, though you could always doink around as the DJ solo to little expense, but there's only so much you can do for 30 minutes as DJ. tongue.gif

Speaking of things to do, there are a lot! There are even a few things to beware of (especially the ending wink.gif), but primarily it's just about having fun in it's rawest form. Anyway, this quote from the briefing should give you all you need to know:
QUOTE
The world is going to blow up in 30 minutes, so you've decided to party it up like there's no tomorrow (literally).

Well lucky you, you've come to right place!

QUOTE
Tuxedo-Templar's End-of-the-World Club!

Serving all your pre and post apocalyptic needs!  We've got:
  -  Dancing
  -  Music
  -  Light shows
  -  V.I.P Area
  -  Games
  -  Alcohol
  -  Narcotics (Why not? We're gonna die anyway.)
  -  Pie
  -  Cheap hookers (coming soon)
  -  A Jacuzzi tub
And of course, the one and only Tuxedo-Templar as your DJ!  What more could you possibly want? (except to not die?)


In short: if you haven't already, consider this map a must-play! And if you see any bugs (there are bound to be some) or have any ideas for the next version, let me know.

.scx]Come and get some!

P.S. Be careful not to OD on the kupo nuts. wink.gif

P.S.S. Yes it's ladden with ego, so sue me. tongue.gif

P.S.S.S. I used proedit to protect this, so if anything (strings in particular) look funky or out of place then it's your fault, clokr_. jk cool1.gif
Report, edit, etc...Posted by Mr.Camo on 2004-05-24 at 13:10:03
The link doesn't work. sad.gif

Do you know any upload sites? (Picture wise)
Report, edit, etc...Posted by Zombie on 2004-05-24 at 13:15:48
sounds cool but the upload aint workin


edit:nvr mind its works now
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-24 at 13:18:12
Yeah i fixed it. Oh, and here are some screenies from the old thread:

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Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-24 at 13:19:35
Thats pretty cool, we should all play it next saturday biggrin.gif
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-24 at 13:25:56
Sweet!

Hey I'm low on time now, so would you mind uploading it to the archives pretty plz?
Report, edit, etc...Posted by Moogle on 2004-05-24 at 14:38:31
^.^ This map is a must download i been testing it from day one so seen this map been made into what is now and is bloody kickass. has nice sfx, music, drugs, sex soon and all stuff that you will find at the club. =) so give some feed back to tuxedo who worked his butt off on this map.


" Respect The Kupo Dealer "
Report, edit, etc...Posted by Nozomu on 2004-05-24 at 14:51:14
Damn, Omega, it's one map after another! How do you find the time to work on this stuff?
Report, edit, etc...Posted by .Coko[CK] on 2004-05-24 at 15:31:58
By not having time to do other things, its all about priorities, and deciding what is important to your time frame, you'll be amazed at how fast maps can be done if you work your hairy balls off.
Report, edit, etc...Posted by @:@ on 2004-05-24 at 15:34:10
I'm almost positive you have to .zip a starcraft map or it will be corrupted.
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-24 at 19:39:33
...

Is it corrupted? Or you just can't open in the editor (it's protected)? Well I'll get it zipped if that's a problem, then.

By the way, this is something like what I meant when I said a party map (for my contest earlier). Of course, not as trigger intensive or complex, but just whatever you can do in a week's time.
Report, edit, etc...Posted by Pinecone on 2004-05-24 at 20:05:56
I like the map, you truly live up to your expectations. Your maps dont have to be so complex to be as good as this map. It had everything a club should have. Good job. Plus the map is not corrupted, nor do you need to zip it.
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-25 at 20:28:26
Heh, that's good. Well I'm not seeing many games of it on bnet, so did I just waste my time again? blink.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-05-25 at 20:59:22
Pfft, like you ever see any of my maps on B.net.
I enjoyed the map.
We here enjoy the map.
Does it really matter? biggrin.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-26 at 07:31:22
Just have to say, i like the map a lot, well made, and the dropship sound technique is clever, may i ask if you used another counter in the looping method to show that a sound was being played so that you couldn't play on over it?
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-26 at 10:52:34
QUOTE(Coko @ May 26 2004, 06:31 AM)
Just have to say, i like the map a lot, well made, and the dropship sound technique is clever, may i ask if you used another counter in the looping method to show that a sound was being played so that you couldn't play on over it?

Yeah I used two sets of triggers for looping sounds. The first one was just a set that ran for the DJ player, and had all the wait actions for each sound. The second set activated after each occurence of the prior set, and ran for all human players (instead of jsut the DJ), thus eliminating need for both DJ and dancers to have wait blockers. And yes, while each loop was in progress, and the currently selected song is still the same, the song will continue to loop. If the selection changes, though, the new loop will only begin as soon as the old one finishes.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-26 at 11:39:38
Yeah, i thought i wasn't to far off, so its set to the DJ, so that must be a censored.gif to set up, oh and another question, what unit do the reavers shoot at?
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-26 at 20:03:36
A zerg egg set to max hp and armor.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-27 at 10:34:12
Why not just set it to zero health, that is just the same method, but much easier!
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-27 at 12:13:59
Because I'm using scxe and I'm lazy. tongue.gif Works just the same (they won't be able to kill it in a half hour's worth of time, even if the 'move' triggers didn't relocate the scarabs in the first place.)
Report, edit, etc...Posted by .Coko[CK] on 2004-05-27 at 15:21:09
Sure, well, its funny thats all, if set to zero!
I guess you put blocks on scarabs so they can't leave the dance floor?
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-27 at 15:59:49
Naturally. wink.gif I tried to make the triggers as robust as possible, but remarkably there are still some bugs, even one in particular that's quite nasty, but I doubt will warrant me making a new version to fix.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-27 at 16:02:54
How about when doing Wave it stops certain others? Or was that intentional...also Technicolour is wierd...
Report, edit, etc...Posted by Tuxedo Templar on 2004-05-27 at 16:17:36
QUOTE(Coko @ May 27 2004, 03:02 PM)
How about when doing Wave it stops certain others? Or was that intentional...also Technicolour is wierd...

The wave, sparkles, and smoke effects are all done in the center area of the dance floor, so to avoid conflict I only allow one of those three to be running at a time. Technicolor is weird, and I didn't know what else to call it but the name sounds appropriate enough, as it might fit in with a techno track playing in the background. By the way: the more human players in the game, the more colors you get for the technicolor effect. Try it!
Report, edit, etc...Posted by .Coko[CK] on 2004-05-28 at 07:14:51
I will! Can't wait till, well for me, two days time for the Game Night.

Yeah, just noticed that, I love the Infested Sounds the most! That beat is great, as well as the "Barny Talk!"
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