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Staredit Network -> UMS Production -> The Saga of Doodan
Report, edit, etc...Posted by Doodan on 2005-12-02 at 21:58:45
OMG! A campaign about me?!?!? No, it's not. The name "Doodan" is actually the name of a fictional character in my string of campaigns. Thus, I named my SEN account after the character. I came up with the character before I joined the site, so try to put what you think of me personally out of your mind if you play my maps.

QUOTE

The Saga of Doodan


This is the fourth (and probably last) installment in a series of campaigns about a bitter Protoss general named Doodan. It will be a 20 mission story with a variety of game types. There will be a few of the standard "mine minerals and build an army" type of maps, but there will also be RPG games, puzzles, crazy boss fights, and cinematics!


Progress


The campaign is complete, except for testing by someone other than myself.


Specifications


-Players
•1 Player

-Map tileset
•All

-Map size
•Several Sizes


Storyline / Introduction

The story picks up precisely where the third episode ended. At the end of the third episode, Doodan and his allies had defeated the Zerg in a climactic battle. There had been treachery and revenge, and it took a toll on everyone. After the battle, the good guys are heading for home when they encounter a black hole and get sucked in. Doodan, now injured and alone, awakens in a mysterious new land where the very rules of reality are different, and a whole new evil exists. That's all I'll say for now because I want the player to be as disoriented as the character.

But I guarantee that plenty of action, humor, suspense, romance, and tragedy will transpire in the ever-changing storyline. Story and characters come above all else in my maps.


Features


-Player Interface

As I've stated, there are 20 missions in the game. The type of gameplay involved can be broken down into 4 general categories. Four of the maps involve mining minerals and building bases to attack other bases (but sometimes with a twist). Four of the maps are RPG style, in which the hero characters gain experience and purchases upgrades to become more powerful. Six of the maps are of the type where you simply move the heroes from the beginning to the end of the level (boss fights and puzzles often occur in these). And six of the maps are not to be played, but watched! Every two or three levels, you get a little movie map (usually 3 - 7 minutes long)!

The way I've integrated the RPG stuff into the other modes of play is by allowing the hero characters to "keep" the hit points, attack power, and armor they've gained in the RPG levels. For instance, if a hero gains 200 HP and 20 attack power in an RPG level, from then on he will keep those stats until the next RPG level. Also, over time potion systems and spell casting will be introduced as the gameplay gradually becomes more complex. The difficulty starts off so easy it's almost an insult, but I promise it will get much tougher as you go.

While the RPG levels are the largest of the game, I realize that killing enemies for powerups gets old after awhile. So 3 of the 4 RPGs can be completed in 1 hour or less, with plenty of story development in each one. However, the last RPG is a big ol's sum-femaledogword. It'll probably take at least 2 and half hours to finish. But none of the levels take too long. Except for that one, I'd say that just about all of them can be played in less than an hour. There's some reading to be done, so be ready! I did my best to make it good though. smile.gif

-What's new in your map that others have not done before?
•To date, I've never seen a campaign that blended elements of RPGs into it. I doubt I'm the first, but I have not seen another starcraft campaign attempt this.



Details


-Characters
DOODAN
The star of the show. He's an aging, cranky, and sarcastic Protoss general. But somewhere deep inside the bitterness is a good person. After serving for many decades under King Cobb, Doodan retired at the end of episode 1. But in episode 3 - as a result of the events in #2 - Doodan reluctantly resumed his post to help fight the Zerg. Everyone around him was treated to his constant complaining and wisecracks about his retirement being cut short. But with the Zerg finished, he fully planned on going home and retiring... but fate had other plans.

BUDDY KNEE
Doodan's good Terran friend. Buddy Knee is one of the few who can tolerate Doodan's abrasiveness. He has a sweet disposition and is endlessly devoted to his fiancee. But you may find it odd that he gets a spot on the character page because he is - in fact - DEAD! He was killed in Episode 3 as a result of the Zerg controlling one of their close allies. So what's he doing here? Find out...

PATTON
He is King Cobb's newest general. He is short tempered and aggressive, but loyal to his superiors. The word "warrior" best describes his personality. His over-seriousness caused him to be the butt of many of Doodan's jokes for a time. At first, he and Doodan didn't get along. But after being comrades and witnessing eachother's skills, they have both come to respect each other.

KING COBB
Ruler of the Protoss. He is a wise and gentle king, but is not afraid of a challenge. His pride was wounded during the struggles with the Zerg, in which he was taken prisoner while his second in command fell under the Zerg's influence. He has developed a deep trust in Doodan and cares for him like a brother.

SUSIE Q
She is a medic and was Buddy Knee's fiancee. She has a heart of gold, but won't take lip from anyone. She is rather naive at times, and has slipped into depression after the death of her would-be husband.

FRYER CHUCK
One of Buddy Knee's oldest friends. He tagged along during the Zerg wars. He cares very much about his macho appearance, but is actually quite insecure.

There will be lots of other very important characters, but introducing them now would spoil some surprises! wink.gif

-Items
Over time, the player will be able to use items that can heal, give mana or experience, extra lives, and invincibilty potions. There are other story important items as well.

-Spells
Spells will be introduced in later missions, but they will include the ability for Doodan to lay Spider Mines, as well as summoning powerful units to help him fight.


Screenshots / Demo


No screenies yet tongue.gif.




Made with Production Template (keep this link to help propagate this template!)


Anyways, after approx 6 months of on/off work, it's finally ready! The whole campaign is a pretty big file... mostly cuz I got greedy with sounds. The master version (or director's cut) is about 75 MB, but I'm cutting most of the sounds out for the "release print." The version that's released should be about 15 - 20 MB in size, once I get done pruning it. Also, you'll learn my real name, but I don't care. I take pride in my work.

I'm pretty satisfied with it, but I want to let some people test it out before I "officially" release it. I don't want to post it on this thread cuz I've put so much damn work in it that I'd probably do something very foolish if it were stolen. For that reason, I'm only gonna let a few people test it. If you wanna test it, then let me know! I will PM you a link to the files if I get good vibes from ya wink.gif . Check for bugs, spelling and grammer mistakes, exploits inherent in the game's design, whatever. Also, I'm open to creative input. If parts of the story got really boring, or didn't make sense, let me know! You'll get credit at the end and everything. Either post here or PM me and I'll consider it! biggrin.gif
Report, edit, etc...Posted by Legendary(LX) on 2005-12-02 at 22:07:37
Umm....can i help test?
Report, edit, etc...Posted by Cloud on 2005-12-02 at 22:20:09
goooooo Doodan!!! i never seen the other ones.. can ya link me too em? biggrin.gif
Report, edit, etc...Posted by Legendary(LX) on 2005-12-02 at 22:32:09
QUOTE(Darth-Reven @ Dec 2 2005, 10:20 PM)
goooooo Doodan!!! i never seen the other ones.. can ya link me too em? biggrin.gif
[right][snapback]369918[/snapback][/right]

YEAH!!!!
Report, edit, etc...Posted by Rantent on 2005-12-03 at 01:19:53
Cool! I'd like to play a map with 20 missions.

P.S. You've inspired me to make a map about myself.
The Essence of Rantent now in production.
Report, edit, etc...Posted by Doodan on 2005-12-03 at 06:08:07
QUOTE(Darth-Reven @ Dec 2 2005, 10:20 PM)
goooooo Doodan!!! i never seen the other ones.. can ya link me too em? biggrin.gif
[right][snapback]369918[/snapback][/right]

One thing I'd like to mention is that it's not necessary to play through the first three episodes. You can if you want, but a 2 minute synopsis of the those three episodes will be given in the first map's briefing. It'll tell you everything you need to know up until that point.

QUOTE(Rantent @ Dec 3 2005, 01:19 AM)
Cool! I'd like to play a map with 20 missions.

P.S. You've inspired me to make a map about myself.
The Essence of Rantent now in production.
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Whenever I think of the word "Essence" I think of "Fragrance." I hope it doesn't stink! tongue.gif
Report, edit, etc...Posted by RedNara on 2005-12-03 at 06:37:13
seems pretty cool acctually smile.gif
Report, edit, etc...Posted by RJ_Fighter on 2005-12-03 at 07:19:03
QUOTE(Doodan)
Anyways, after approx 6 months of on/off work, it's finally ready! The whole campaign is a pretty big file... mostly cuz I got greedy with sounds. The master version (or director's cut) is about 75 MB, but I'm cutting most of the sounds out for the "release print." The version that's released should be about 15 - 20 MB in size, once I get done pruning it.


Holy...Ok, I ain't downloading THAT beast. lol

It sounds good, but the size is just x_x
Report, edit, etc...Posted by Doodan on 2005-12-03 at 07:52:38
QUOTE(RJ_Fighter @ Dec 3 2005, 07:19 AM)
QUOTE(Doodan)
Anyways, after approx 6 months of on/off work, it's finally ready! The whole campaign is a pretty big file... mostly cuz I got greedy with sounds. The master version (or director's cut) is about 75 MB, but I'm cutting most of the sounds out for the "release print." The version that's released should be about 15 - 20 MB in size, once I get done pruning it.


Holy...Ok, I ain't downloading THAT beast. lol

It sounds good, but the size is just x_x
[right][snapback]370250[/snapback][/right]

I could probably make a music free version by special request. My "master" version is very musical, but I cut most of it out for the "public" version except for the ones that I really think help sell the drama of the story. If I cut out ALL of the music, then it would probably go down to 3 or 4 MB, but you'd be missin out wink.gif (unless you hate all the songs in the game).
Report, edit, etc...Posted by dumbducky on 2005-12-03 at 08:23:09
Music in games tends to get annoying. I always have a music player up playing the songs I wanna listen to, not the 30 second loops. Some sound to signify an event would be okay, but don't do the music. Or atleast release a music free ver.


About the RPG type levels. How long are those gonna be? How in depth (RPG-ish) are they gonna be?
Report, edit, etc...Posted by Legendary(LX) on 2005-12-03 at 08:55:37
Umm...isn't this a campaign?
Report, edit, etc...Posted by dumbducky on 2005-12-03 at 09:00:25
Yes it is. didn't you read the thingy at the top?
Report, edit, etc...Posted by Doodan on 2005-12-03 at 09:06:34
There is no looping music, just songs or pieces of songs at various points. There is one song... that's kinda supposed to be annoying... that plays whenver you play a minigame in one of the levels. Like I said, I'm probably gonna release a music free version alongside the "main" one, although I recommend the main one tongue.gif . The sound effects will stay though.

The RPG levels are as follows: One or more of the hero characters begins with less than 100% of their health. You can only increase your maximum health by gaining enough experience from killing monsters, finding experience powerups, or completing mini-quests. There are powerups that heal you (to the maximum amount of health allowed at the time), as well has heal beacons that do the same thing, for a price.

You earn money(minerals) by killing monsters, finding it, or doing mini-quests. Money can be used to purchase attack and armor upgrades, and play certain mini-games. You also need money to use a heal beacon. In some, but not all, of the levels, vespene gas is used as extra lives. When a hero is killed, you lose 1 vespene and they are revived with the max health possible. Of course, if a hero dies and you have no vespene, then game over.

Personally, I don't like it when an RPG begins and dumps a big complex battle system in your lap. That's why elements such as potions, and spells & unit summoning (that require mana) are gradually introduced as the story goes. Therefore, the first RPG level will be the simplest and the last one will be the biggest and most complex. As it says in the first post, the heroes get to keep the strength and life they've earned in the RPG levels for the other missions. Also, RPG levels tend to do the most towards advancing the storyline. That way, you aren't just killing monsters for an hour, but the story twists and turns as you go.

The story takes several unexpected turns, so you usually can't just skip a mission and expect to understand what's happening. Almost every level has some kind of change in the story direction. A few of them (particularly the later levels) are text heavy, but if I've succeeded as a storyteller, then you should care enough about them to read what's happening.

Hope that answers some questions.
Report, edit, etc...Posted by Legendary(LX) on 2005-12-03 at 09:06:53
You said RPG level O.o Isn't that a different thing from a Campaign?
Report, edit, etc...Posted by Doodan on 2005-12-03 at 09:08:32
Yes, but there are 4 RPGs in the 20 mission campaign. They should blend together quite well. Campaigns need not be army type games only.
Report, edit, etc...Posted by dumbducky on 2005-12-03 at 09:09:09
zidane a campaign is a series of maps linked together.
Some of these maps are RPG style.

Hurry Doodan hurry
i wanna play it
Report, edit, etc...Posted by Legendary(LX) on 2005-12-03 at 09:09:33
OHHH!!!! I get it.....i can tell this is going to own! YEAH!!!!
Report, edit, etc...Posted by Doodan on 2005-12-03 at 09:19:15
It is 99% finished. Enough to play. I will only call it 100% done after it's been tested by a few other people. If you wanna be a beta tester, then say so. Zidane, Darth-Reven, and Rantent have volunteered, and I will PM the links to the files for people I pick in a day or two.
Report, edit, etc...Posted by dumbducky on 2005-12-03 at 09:23:53
sign me up for that testing.
I wanna play it so badly
Report, edit, etc...Posted by Doodan on 2005-12-03 at 12:20:03
Okie dokie, I just got done doing some minor tweaks. The "release" version is just under 14 MB (smaller than I thought it'd be!) and is ready to be tested. I will PM it to some folks tonight. If anyone else wants to try it out, let me know. Like I said in the first post, I'm looking for errors, exploits, and creative input. If you can spare 20 missions of your time, I'd appreciate it! smile.gif
Report, edit, etc...Posted by Legendary(LX) on 2005-12-03 at 12:25:16
When are you gonna post screenshots?
Report, edit, etc...Posted by Doodan on 2005-12-03 at 12:30:57
When I learn how to make em. ROFL! I'll try and get a few up here real quick.

ADDITION:
I didn't make any special terrain or anything. I don't really know much about that stuff, so I wasn't gonna attempt it. All of the maps consist of regular, isometric terrain.

ANOTHER ADDITON:
Aw, hell. I'll just go ahead and send out some links to people. If anyone else want test it, go ahead and let me know.
Report, edit, etc...Posted by Legendary(LX) on 2005-12-03 at 12:59:50
MEeeeeeeee!!!!
Report, edit, etc...Posted by RedNara on 2005-12-03 at 13:07:43
my bad my bad..
and ill test it sure smile.gif
Report, edit, etc...Posted by Doodan on 2005-12-03 at 13:23:04
QUOTE(BoyScout @ Dec 3 2005, 01:07 PM)
are you serious did you use the fast post button like 2 times in a row... after you made the that post...  mellow.gif please dont post like that...

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U talkin' to me? I just edited my posts to make additions.

You're on the testing list as well. Thanx smile.gif



Also, Rantent: Did you volunteer or were just saying "cool"?
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