I'm making a map with an opening sequence, and it's the only part where the actions of the triggers execute out of order. Every other trigger like it seems to work right. :/
I have a few transmission and waits, center views.. but when it's done, I wanted the unit to be commanded by a different player, and another unit to move to a different location. Everything works, just out of order.
All of the text messages appear in order, but the center views, the move order, and the change of units happens before the text messages I put them with. I'm guessing that the transmission display time and the wait time have to be in a certain time frame, which I put them both to the same amount of milliseconds.
Any help?
You can make a set of conditions that are linked to the previous one, so for example, only when the unit gets there you center location and display text. Or you can set up switches after each action but you still might need the "linked" conditions.