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Staredit Network -> UMS Assistance -> Troubles...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-03 at 14:56:12
ok first off, ive been making maps for years, and consider my self 1 of the originals but i just got back into it, and i forget ALOT of the little things. so.. as a fellow brother of SC plz help me out...


ok, im making a map where theres 1 main enemy (player 8, Zerg) ok so theres the zerg(bad guys) and the good guys (player 7, terran)

what the trouble is, is that i sent player 8 to "order" "attack" "location" but when player 8 gets there they dont attack unless theyve been attacked...
(they just sit there like a bunch of idiots or run right by there enemy)

can anybody help me with this 1?

ive set player8 and player7 to enemys

and ive set player8 to (run AI script at location) "insane zerg"


..while im at it ill say my other probs...

- when i put "player 1 brings at least 1 unit to Location" i want to create ONE unit at another location, but it creates 4.....

-(can sombody simply explain hyper triggers?, i just dont understand how putting "wait 0 seconds" preserve trigger does nething at all... then alone make triggers run faster.)


(look for me on forums, ill b posting alot now adays)
Report, edit, etc...Posted by Kenoli on 2005-12-03 at 15:09:16
QUOTE
what the trouble is, is that i sent player 8 to "order" "attack" "location" but when player 8 gets there they dont attack unless theyve been attacked...
(they just sit there like a bunch of idiots or run right by there enemy)
If you order them to "Patrol" to the location instead they will attack things on the way there.

QUOTE
- when i put "player 1 brings at least 1 unit to Location" i want to create ONE unit at another location, but it creates 4.....
If you assigned a trigger to, say, "All Players", and there are 4 players in the game, you actually have 4 copies of the same trigger. I'm guessing that's what's going on there, you need to assign the trigger to just one player.

QUOTE
-(can sombody simply explain hyper triggers?, i just dont understand how putting "wait 0 seconds" preserve trigger does nething at all... then alone make triggers run faster.)
Don't forget about the tutorial section.
Tutorials:
Hyper Triggers
Hyper Triggers [Conceptual]
Report, edit, etc...Posted by Pauper on 2005-12-03 at 19:25:13
THey are allied to P7, or they are dumb.
Report, edit, etc...Posted by Oo.Turin.oO on 2005-12-03 at 19:52:34
QUOTE(Kenoli @ Dec 3 2005, 12:09 PM)
If you assigned a trigger to, say, "All Players", and there are 4 players in the game, you actually have 4 copies of the same trigger. I'm guessing that's what's going on there, you need to assign the trigger to just one player.
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Or forces. If you want it for one person then you have to give it to individual people. So lets say you put create 1 ling for player 1 and its under force 1, and there are 4 people playing under force 1, then it will create 4 lings for player 1.
Report, edit, etc...Posted by fritfrat(U) on 2005-12-03 at 20:37:17
If it is for multiple people, you can also make it "Current player" brings 1 unit to location, create 1 unit for "current player." Only 1 unit will still be made, and any player that is checked under the "players" area for the trigger will be able to activate it for themselves.
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