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Staredit Network -> UMS Production -> MechWarriors
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-03 at 15:12:32
Ok, Skarface here, ive been making maps for years, but i just got started up again and i forget how to do alot of things (help would be great) im makin this crazy new map(just started) called Mechwarriors (or somthing)

-this game will be mainly RPG style

-6 playable slots

-badlands

-biggest terrain


This map is basicly about some Mechs(players) that go from town to town getting missions to kill zerg boss's

ill make it fun with cool complex intros with cool sh*t going on.


ok. so The playable charaters will have there main unit "Civillan" witch they can walk up to there mech(witch they dont controll).

Then they look bottem conner of the map and there will be a Mech Cockpit witch has all there Mech Options.

-once the civ is beside there mech, they look at there rooster pit and move a SCV to a Location(close by), This sends the civ into the cockpit,

-once in the cockpit the civ must turn on his mech by brining him to a location(close by)

-once the mech is turnd on, ownership of the mech is given to the player, along with a barraks in there cockpit

-the barracks will be there Weapons system, where they can create a Marine, and it will cost (X amout of gas) gas is ammo.

-Once the marine is created its removed and a unit (weapon such ass Machine gun) is created for the player at the mech (the weapon is invicable so the mech takes all the dmg)

-then after a short while the Weapon is removed

-The civ can enter/exit turn on/off his mech as he plz's

Well thats basicly it, plz post with any Comments or suggestions

(i posted in the Map Making Assitance forums, cause i got some bugs, if u care u can check it out.....i really suck at trigs)

if u wish to see the begin'ings of my map jus ask and ill post it on the forums
Report, edit, etc...Posted by RedNara on 2005-12-03 at 15:38:51
sounds intereting maybe you might want to put it in a different format also... like there is a example in one of the thread PC made it. yea... and hope to see screen shots soon smile.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-03 at 20:14:54
Hmm sounds like it could be pretty fun is it kinda gonna be like that Mech assult game? That game was pretty fun but it got boring easy
Report, edit, etc...Posted by Frozen-rpg on 2005-12-03 at 21:01:50
a problem i see is spawning the rine somewhere away from danger then moving the marine into the battle invincible while the mech is far away. move the marine to the location around the mech would mess up the marines attack sequence so the marine would just be there trying to attack but freaking out cause it is constantly getting moved (marines have a shot warm up sequence in their attack phase where they "take aim")
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-04 at 22:35:37
QUOTE(Frozen-rpg @ Dec 3 2005, 08:01 PM)

a problem i see is spawning the rine somewhere away from danger then moving the marine into the battle invincible while the mech is far away. move the marine to the location around the mech would mess up the marines attack sequence so the marine would just be there trying to attack but freaking out cause it is constantly getting moved (marines have a shot warm up sequence in their attack phase where they "take aim")
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Ok, im the original poster and this is how the weapon system works

Barracks -creates 1 marine (costs 25 gas)

-remove unit "marine" from location "Barracks"

-Display Text "Weapon Selected: 22mm cal. Galatine Gun"
-25 ammo (gas)

- move unit "Goliath"(the weapon) from location "conner of screen" (away from everything much like upgrading in a DBZ game)

-to location "RED_MECH" (the location that follows player reds mech)

-Wait 250000 mili sec

-Move unit "Goliath" from "RED_MECH" to "conner of screen"

-preserve trigger


And to the other guy, I have not played Mech Assault, but i will try 2 add as many cool weapon's and boss's too fight and cool long cinematics to keep you interested, along with a very Hard playing style (so its not ez to beat, for all you harcore players)

But on a different note, I have thought of a new way to do the Mech enter satem, before I had each player set to each Mech

but now I want to have it so you can choose what ever Mech you want at the beginning, (and also have a few secrect Mechs) and maybe ill let people find a serect Elite mech in the middle of the game that they can switch into.

I would like to ask you guys for suggestions on how to go about doing this, im not to good with triggers (especaly switch's) but hes what ive thought of so far (not tested)

-Player 1 brings at least 1 "terran civ" to Location "Goliath Mech"

-set switch "Red_Goliath owner"




trig 2 - the scv is to bring under a Science Vessel, this is like "putting your key in your car door" once u have the SCV under the Vessel your civ will be warped from the mech into the rooster pit,

so once you exit, you can move scv away from Vessel and you wont be warped from mech to cockpit. but neway...


- switch "Red_Goliath owner" is set

-create 1 "terran SCV" at "Red_Key"

-Move location "Goliath_Owner" to unit "Science vessel" at location "Red_Key_Insert"

-Move location "Cloth_owner2" to unit "the power up disc" at location "Red_Mech_Start_Ignition"


Trig 3

-player 1 brings unit "terran SCV" to location "Goliath Owner"

-player 1 brings at least 1 civ to location "Goliath Mech"

- move unit "terran civ" for player 1 from"Goliath Mech" to "Red_Enterd_Mech"

-preserve trigger


trig 4

-Player 1 brings at least 1 unit to location "Goliath owner 2"
-give unit "Goliath Mech" to player 1 at location "Goliath Mech"
-preserve trigger



ok... that took for ever to write, at its late to im going to bed, plz respond with any questions or answers or comments, thx





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