QUOTE(Frozen-rpg @ Dec 3 2005, 08:01 PM)
a problem i see is spawning the rine somewhere away from danger then moving the marine into the battle invincible while the mech is far away. move the marine to the location around the mech would mess up the marines attack sequence so the marine would just be there trying to attack but freaking out cause it is constantly getting moved (marines have a shot warm up sequence in their attack phase where they "take aim")
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Ok, im the original poster and this is how the weapon system works
Barracks -creates 1 marine (costs 25 gas)
-remove unit "marine" from location "Barracks"
-Display Text "Weapon Selected: 22mm cal. Galatine Gun"
-25 ammo (gas)
- move unit "Goliath"(the weapon) from location "conner of screen" (away from everything much like upgrading in a DBZ game)
-to location "RED_MECH" (the location that follows player reds mech)
-Wait 250000 mili sec
-Move unit "Goliath" from "RED_MECH" to "conner of screen"
-preserve trigger
And to the other guy, I have not played Mech Assault, but i will try 2 add as many cool weapon's and boss's too fight and cool long cinematics to keep you interested, along with a very Hard playing style (so its not ez to beat, for all you harcore players)
But on a different note, I have thought of a new way to do the Mech enter satem, before I had each player set to each Mech
but now I want to have it so you can choose what ever Mech you want at the beginning, (and also have a few secrect Mechs) and maybe ill let people find a serect Elite mech in the middle of the game that they can switch into.
I would like to ask you guys for suggestions on how to go about doing this, im not to good with triggers (especaly switch's) but hes what ive thought of so far (not tested)
-Player 1 brings at least 1 "terran civ" to Location "Goliath Mech"
-set switch "Red_Goliath owner"
trig 2 - the scv is to bring under a Science Vessel, this is like "putting your key in your car door" once u have the SCV under the Vessel your civ will be warped from the mech into the rooster pit,
so once you exit, you can move scv away from Vessel and you wont be warped from mech to cockpit. but neway...
- switch "Red_Goliath owner" is set
-create 1 "terran SCV" at "Red_Key"
-Move location "Goliath_Owner" to unit "Science vessel" at location "Red_Key_Insert"
-Move location "Cloth_owner2" to unit "the power up disc" at location "Red_Mech_Start_Ignition"
Trig 3
-player 1 brings unit "terran SCV" to location "Goliath Owner"
-player 1 brings at least 1 civ to location "Goliath Mech"
- move unit "terran civ" for player 1 from"Goliath Mech" to "Red_Enterd_Mech"
-preserve trigger
trig 4
-Player 1 brings at least 1 unit to location "Goliath owner 2"
-give unit "Goliath Mech" to player 1 at location "Goliath Mech"
-preserve trigger
ok... that took for ever to write, at its late to im going to bed, plz respond with any questions or answers or comments, thx