ok so im really considering creating a halo map but the shielding system has got me down. when i use triggers for a burrowed zergling for follow the unit the unit will decrease in speed.
i have thought of many several ways to overcome this obsticle but here is what i came up with:
-use an observer for the shield instead, this however will not let ground attack only units hit.
-use slower triggers so that the marine will move faster this is not good in fast pase action though.
-have stim on
this is what i need help on:
-is there a way to keep a marine on infinite stim, and if so how can i do this?
-is there a way to avoid the sluggish movement of a marine with a zergling under it?
Um.. first off, I would try to find a medium of like, move the burrowed zling every 50/100 miliseconds or something. That may speed the unit up a bit, but I am not sure how this would affect your shields system.
I had this problem when making a map that involved zlings making burrowed trails behind them. I personally fixed this by adding a p13/14 unit to speed up the game, but I am not sure how available this will be for you...
Also, there is no way to have a marine on infinite stim. Someone else might know a way on how to avoid slowing the unit down, though..
It doesnt slow down the unit THAT much that it really matters a whole lot that it is slowed down or not u might as well just keep it how it is for the best shield system you can
Actually Insane, it slows them down a lot.
I made a map where a Dark Templar had 20 Drones constantly burrowed under it and it didn't move any slower. I thought I had a wait of about 200 milliseconds, but now that I look at the triggers there is a wait time, but it's set to 0. Very weird, as the DT doesn't move slower.
Just make the air unit movement delayed. E.g., if you bring 0 marines to location "follow", move location "follow" to marine, move observer to "follow". This way the observer will only be moved when the marine moves a full step, thus eliminating the slow effect of moving the observer to the location.
INGENIOUS FREDDY thanks
