Staredit Network

Staredit Network -> UMS Assistance -> Help on Revive Trigger in Bounds
Report, edit, etc...Posted by MAP- on 2005-12-04 at 15:51:43
How do you revive ppl in boundz and make it so your units dont attack the dying units ranting.gif also how do you have the units move to one place to another? wink.gif
Report, edit, etc...Posted by KaboomHahahein on 2005-12-04 at 16:01:07
If the person commands or brings 0 bounders to anywhere then create another one for that player. To make the units not attack the dieing units, either make the dieing units invincible or set the human players to ally with the computer.

Take a look at the triggers in this bound
http://www.staredit.net/index.php?download=2195
Report, edit, etc...Posted by MAP- on 2005-12-04 at 16:07:39
QUOTE(KaboomHahahein @ Dec 4 2005, 03:01 PM)
If the person commands or brings 0 bounders to anywhere then create another one for that player. To make the units not attack the dieing units, either make the dieing units invincible or set the human players to ally with the computer.

Take a look at the triggers in this bound
http://www.staredit.net/index.php?download=2195
[right][snapback]371182[/snapback][/right]

Dude I mean the end of the lvl. when u move to the other side!
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 16:33:35
HUH? I don't understand what you are asking... Do you mean on how to get each of the units to "explode" at different spots and how to start and stop the "explosion" of the units?
Report, edit, etc...Posted by LegacyWeapon on 2005-12-04 at 17:22:42
When 1 person brings at least 1 unit to the end, move all units for bounders to wherever you wanted...
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