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Staredit Network -> UMS Assistance -> Getting this sprite out of here...
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 17:56:22
Look at this image...
user posted image
Do you see the odd thing in there? I was doing my test map to find out which units cloaked the correct way and what not and I got this thing come up... I moved my location around and it always goes right above where my location of the cloaking process would begin. How do I get this stupid thing off of here? Can it even come off?
Report, edit, etc...Posted by Do-0dan on 2005-12-04 at 18:01:18
1. open a map editor
2. open your map
3. move screen to that area
4. look at selection box where it might say "Terrain"
5. click arrow to show more selections
6. click on "doodads" or "sprites"
7. drag click on that sprite on your map
8. press delete
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 18:15:08
It is not there in my editor. It only comes into the map once I start the cloaking process.
Report, edit, etc...Posted by Do-0dan on 2005-12-04 at 18:16:53
ohmy.gif another sprite made in-game
post the map so i can be sure
Report, edit, etc...Posted by Diggidoyo on 2005-12-04 at 18:17:03
Maybe its it one of your triggers but I'm not sure what trigger can create a doodad or that sprite.
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 18:20:53
Here is the map. Move the SCV to the dirt spot and then get your screen outa there. Use the cheat black sheep wall and look right above that dirt spot again. You will see this sprite...
[attachmentid=15817]
Report, edit, etc...Posted by Medieval_Massacre on 2005-12-04 at 19:05:51
how about don't cloak? When you cloak some units, It creates rock sprites in game.
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 19:11:54
Not cloaking is not an option in my new map I am making. That is the whole point in the map.
Report, edit, etc...Posted by Do-0dan on 2005-12-04 at 19:12:46
what about cloaking it right in the corner so the sprite cant be placed?
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-04 at 19:23:52
Youve eather got Blocks View?? , Provides Cover> or 2 States checked that makes it look like that ive got it to do that before you can make the see-able start location that when you click it goes "Our Forces Are Under Attack" with those 2
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 19:24:02
I will try that out...
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-04 at 19:32:18
Nevermind you probibally got Draw As Sprite checked because when I did it to the Protoss Dark Templar I got a piece of space shiz
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 19:34:58
Draw as sprite? Where would I have checked that off? The sprite is not thier in the editor. It only comes when the cloaking process is being done.
Report, edit, etc...Posted by Oo.Insane.oO on 2005-12-04 at 19:37:04
QUOTE(Joshgt2 @ Dec 4 2005, 07:34 PM)
Draw as sprite? Where would I have checked that off? The sprite is not thier in the editor. It only comes when the cloaking process is being done.
[right][snapback]371445[/snapback][/right]


Than that meathod is probibally how they got the button to work by finding that out
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 19:45:30
I know you're trying to tell me something but I am just not quite getting it... wallbash.gif
Report, edit, etc...Posted by Urmom(U) on 2005-12-04 at 21:06:07
You have to cloak that unit in a separate area and then move it to another area. That is why in the tutorials, it has it ordered then moved because some units create the rock sprite.
Report, edit, etc...Posted by Joshgt2 on 2005-12-04 at 21:07:46
I did that. I did just what you said but it is still happening.
Report, edit, etc...Posted by Corbo(MM) on 2005-12-04 at 22:54:59
i found a lot of those units that create sprites when i was making the disable list the solution is: no solution tongue.gif but i can suggest to move it to another place like the top left corner just before the cloaking because i calculated an estimated time that passes when the sprite is created its 0.000001x10^23 biggrin.gif thats the only solution i can give you because it will still be there even if you remove the buildings, its a good thing that you did not end up crashed happy.gif
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