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Staredit Network -> UMS Assistance -> Display For All
Report, edit, etc...Posted by GgG-M.K.Russ. on 2005-12-04 at 22:05:40
I keep having this problem where a trigger that is set for certain players onlay works for player 1. What's the fix?

Also, I keep forgetting the fix. What I want to do is play a sound for all players after a unit is brought to a location. The only problem is that trigger also only works for player 1.

If anyone can help, much appreciated
Report, edit, etc...Posted by Subrosian on 2005-12-04 at 22:12:27
For displaying text, do this:

Trigger
Conditions:
¤ w/e
Actions:
¤ Set Switch 1.
¤ Wait for 0 milliseconds.
¤ Clear Switch 1.
¤ Preserve Trigger.

Trigger
Players:All Players
Conditions:
¤ Switch 1 is set.
Actions:
¤ Display Text Message "blahblahblah".
¤ Preserve Trigger.
Report, edit, etc...Posted by Diggidoyo on 2005-12-04 at 22:16:51
if you have the conditions set for only player 1, then the "current player" only responds to player 1, so only P1 will hear the wav/see the text. So make sure the condition is for all players.
Report, edit, etc...Posted by GgG-M.K.Russ. on 2005-12-05 at 19:19:58
QUOTE(Subrosian @ Dec 4 2005, 11:12 PM)
For displaying text, do this:



Trigger
Conditions:
¤ w/e
Actions:
¤ Set Switch 1.
¤ Wait for 0 milliseconds.
¤ Clear Switch 1.
¤ Preserve Trigger.




Trigger
Players:All Players
Conditions:
¤ Switch 1 is set.
Actions:
¤ Display Text Message "blahblahblah".
¤ Preserve Trigger.

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ok that's perfect. I'll try the same thing for the sounds.
Report, edit, etc...Posted by LegacyWeapon on 2005-12-05 at 19:33:46
If you use it for more than 1 thing, they will stack up. It's best to only use 1 per computer or use other counters.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-12-05 at 19:59:43
You either have to:

a. Make all players run the trigger

b. Have Player 1 set something that will set off a trigger for all the players. (as Subrosian suggested) But, I wouldn't use a switch. Switches are global, death counters can be used per player.
Report, edit, etc...Posted by VizuaL on 2005-12-05 at 20:10:16
for that switch thingy for displaying text, is that reusable?
Report, edit, etc...Posted by Frozen-rpg on 2005-12-06 at 18:51:53
QUOTE
for that switch thingy for displaying text, is that reusable?


it is if the display text trigger does not contain a preserve trigger as it will only show up the first time, the after that the switch is basically freed up
Report, edit, etc...Posted by Rantent on 2005-12-07 at 03:43:19
I would have simply closed the switch after displaying the text in the second trigger.
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