WARNING: This map has been restarted and some things may have changedLast Update: 12/21/05Update log located at the bottom of the postQUOTE
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Halo: The Ring
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Created by: Kaiden/PeazeL
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1. Storyline
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The year is 2552. Planet Earth still exists, but overpopulation has forced many of her former residents to colonize other worlds. Faster-than-light travel is now a reality, and Earth's unified government, through the United Nations Space Command, has put its full weight behind the colonization effort-millions of humans now live on habitable planets in other solar systems. A keystone of humanity's colonization efforts is the planet Reach, an interstellar naval yard that builds colony ships for civilians and warships for the UNSC's armed forces. Coveniently close to Earth, Reach is also a hub of scientific and military activity.
Thirty-two years ago, contct with the outer colony Harvest was lost. A battlegroup sent to investigate was almost completly destroyed; only one badly damaged ship returned to Reach. Its crew told of a seemingly unstoppable alien warship that had effortlessly annihilated their forces.
This was humankind's first encounter with the group of aliens they eventually came to know as the Covenant, a collective of alien races united in their fanatical relgious devotion. Covenant religious eldars declared humanity an affront to the gods, and the Covenant warrior caste waged a holy war upon humanity with gruesome diligence.
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2. Introduction
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After the abandoning the Pillar of Autumn, you manage to survive the crash landing on the ancient ring world of Halo. Only four managed to survive. And its not long until you recieve orders to head south to a already fortified position. You play the role of a UNSC Marine. A higher ranked marine than the rest, and a better fighter, you lead your own squad called Squad Echo. After heading south you find the Covenant are already in the sector. Scanning for survivors. It appears they don't want you alive and walking around in Halo.
You must complete missions assigned to you and your squad. Every mission accomplished gets you one step closer to getting off Halo. But it won't be easy. You will have to fight through many Covenant who will be trying to kill you every second in the heat of battle. But you don't have to be alone, your allies will do the best they can.
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3. Map Features
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· Complete intense missions
· Fight alongside fearless allies in the heat of battle.
· Automatic healing system heals you after every battle. But don't think your godlike with it. You will still die if your not careful.
· Play through a different storyline while it meld's into the actual game storyline.
· Quality in-game music plays at certain parts of the game. Music is from Halo, and the Halo remixes.
· Two player game, it is recommended for two players. But can still be played with one.
· Ride in Pelicans, Warthogs, and the powerful Scorpion Tank.
· Ammo System. Each gun has the exact amount of ammo.
· Carry two weapons at once, you may switch between them. {Update}
· Legacy Weapons Ammunition System. {Update}
· Play through a saga of episodes based on the game.{Update}
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4. The weapons
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· M6D Pistol
Rounds loaded per use: 12
Max ammo capacity: 120
· MA5B Assault Rifle
Rounds loaded per use: 60
Max ammo capacity: 600
· M90 Shotgun
Rounds per use: 12
Max ammo capacity: 60
· S2 AM Sniper Rifle
Rounds per use: 4
Max ammo capacity: 24
· Flamethrower
Rounds per use: 100
Max fuel capacity: 600
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5. The vehicles
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· M 12 Warthog LRVl
LRV stands for Light Reconnaissance vehicle, but in practice, the Warthog is equally at home in the heat of battle as it is on scouting missions. The rear-mounted gun platform provides an unlimited radius of fire with an inexhaustible supply of ammo. It will carry three marines at any one time, and the passenger can provide covering fire along with the gunner. The vehicle's turning radius and speed are dependent on terrain and acceleration, so mastering the tail-swing is an essential part of Warthog driving.
The Warthog's high-mounted independent suspension does make it prone to rollovers either from optimistic driving or explosions. However, its speed, armament and carrying capacity makes it the ideal getaway vehicle for CTF matches.
Mounted atop the trusty Warthog, the gun turret features three electrically driven barrels, and a linkless drum-fed ammo system. Firing 12.7x99mm armor penetrating rounds is a liberating experience, since a Warthog carries a seemingly limitless supply. The gun is powerful, but its range is limited by your driver's skill and parking abilities. The Warthog is also a relatively vulnerable and visible target.
· M808B Scorpion MBT
The Scorpion Main Battle Tank is designed as an anti-vehicle weapons platform and shielded by heavy duty ceramic-titanium armor. The driver of the tank is also the weapons operator, and must master the use of a 90mm High Velocity gun as well as a secondary coaxial 7.62mm AP-T "machine" gun. The High Velocity 90mm explosive rounds will knock out anything they hit and are not to be underestimated.
The guns, mounted on a swiveling turret are powerful and flexible, however the tank suffers from a deep "dead-zone" - an area close to the tank where it cannot direct fire. This can make it vulnerable to infantry and smaller vehicles.
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6. The Characters
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· Sergeant Stacker
One of the few Marines that managed to get off the Pillar of Autumn alive. Stacker does his best to maintain his troops and keep up morale. Most of your missions will be give by him.
· The Master Chief
You know who he is.
· Cortana
You know who she is.
Each of these characters you will get to meet in time.
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8. Additional Notes
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· Can anyone get my Grunt sounds? Or Pelican sounds? Please make sure you cant hear anything in the background of the sound..
· Suggestions and improvements are open.
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9. Update Log
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12/20/2005
[DONE] Player 1 Center Locations
[DONE] Player 2 Center Locations
[DONE] Pickup ammunition for M6D Player 1
[DONE] Pickup ammunition for M6D Player 2
[DONE] Failed Pickup ammunition for M6D Player 1
[DONE] Failed Pickup ammunition for M6D Player 2
[DONE] Pickup ammunition for MA5B Player 1
[DONE] Pickup ammunition for MA5B Player 2
[DONE] Failed Pickup ammunition for MA5B Player 1
[DONE] Failed Pickup ammunition for MA5B Player 2
[DONE] Failed Pickup canisters for Flamethrower Player 1
[DONE] Failed Pickup canisters for Flamethrower Player 2
[DONE] Pickup ammunition for M90 Player 1
[DONE] Pickup ammunition for M90 Player 2
[DONE] Failed Pickup M90 Shotgun Shells Player 1
[DONE] Failed Pickup M90 Shotgun Shells Player 2
[DONE] Pickup ammunition for S2AM Player 1
[DONE] Pickup ammunition for S2AM Player 2
[DONE] Failed Pickup S2AM Sniper Rifle Ammunition Player 1
[DONE] Failed Pickup S2AM Sniper Rifle Ammunition Player 2
[DONE] Pickup M6D New Player 1
[DONE] Pickup M6D New Player 2
[DONE] Pickup MA5B New Player 1
[DONE] Pickup MA5B New Player 2
[DONE] Pickup Flamethrower New Player 1
[DONE] Pickup Flamethrower New Player 2
[DONE] Pickup M90 New Player 1
[DONE] Pickup M90 New Player 2
[DONE] Pickup S2AM New Player 1
[DONE] Pickup S2AM New Player 2
[DONE] Move weapons to empty slot A
[DONE] Move weapons to empty slot B
[DONE] Switch weapons in slot A Player 1
[DONE] Switch weapons in slot A Player 2
[DONE] Switch weapons in slot B Player 1
[DONE] Switch weapons in slot B Player 2
[DONE] Drop Weapons Slot A Player 1
[DONE] Drop Weapons Slot A Player 2
[DONE] Drop Weapons Slot B Player 1
[DONE] Drop Weapons Slot B Player 2