the answer may have been said already but im still posting themn
QUOTE
Realizing nobody likes a newbie, but still...if anyone has it in their heart, could anyone answer these questions for me? I read as many online guides as I can, but I can't find the answers to these questions.
Welcome to staredit.net (SEN) people in here are very gentle and they all want to answer your questions most of them wont care if you are a newbie(which you should not be considering yourself one of them)
QUOTE
1. When I test run the game, the computer units just stand in one spot and don't collect minerals or even move at all, why is this?
"run ai script at location" there are plenty kinds of ai scripts to make the computer attack run Zerg custom campaing, zerg insane, hard, easy or w/e you want
if you want them to mine you use the one called "zerg area town" note that this works but the location has to be covering the hatchery and the resources, you can even make a couple of more locations covering just minerals and the pc will expand herself, to make it so they attack your base, you cover the enemy base(enemy for comp) and run an ai script called "value this area higher" this will make the annoying comp always attacking you with lots of persistance
QUOTE
2. The Terrans and the Protoss both have a side mission (besides complete domination), which involves them attempting to destroy an opposing speciality, for the Protoss it's the crashed Norad II, and for the Terrans it's a Protoss Temple. I finally figured out how to get it to work when a unit movies over a location, that the screeen goes to where the opposition unit is located, but it is still shrouded in a fog of war...is there anyway to have it be displayed once the player goes over the location that triggers this event?
as they said create a map revealer at that location when the trigger is over just "remove units" and select map revealers note that no action like kill, remove unit at or kill unit at will affect map revealers just remove unit and note that, that will remove all the map revealers in the map
QUOTE
3. I know there is a way to do this, but I can't find where. I don't want the Zerg team in the middle, with ample resources to be able to expand. I only wish that they can upgrade, mine, and build new units--but no addiotional buildings. Is there a way to do this?
first of all they wont be able to upgrade if you dont let them to build anything so i assume that you have the buildings pre placed so that they can upgrade freely do this go to (in vanilla staredit) player>settings>units>zerg>building>all the buildings that you want disabled> uncheck the box "enabled as default" for the player that the comp is<
welcome to SEN