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Staredit Network -> Concepts -> New turn based combat system
Report, edit, etc...Posted by Gigins on 2005-12-06 at 16:28:32
As you probably noticed in topic title I am working on combat system for Heroes map. I believe that many mappers like me had this idea to make a Heroes map, but decided to stop when they came to combat system. I am not planing to make Heroes map, I am planing to release full guided combat system. All you will have to do in resize/change tileset and build your Heroes map on it. All triggers are commented. Also I added addition comment-only triggers that group/explain each system...

As you already understand, this map can't be made of just combat system. It also has unit slots, unit adding, unit count display...

Systems that this map will have...
  • Preparing battle - unit spawn at battle field
  • Unit respawn - spawns next unit in stack when one is killed
  • Unit stack count/display - Death count control how much units are in stack in certain slot, it is displayed on zerg egg hp
  • Adding new units to army - Add units to existing stack in your army or add new units to free slot
  • Turn system - Order in which units make their moves, also skips empty slots.
  • movement system - 1 action point per cell*
  • Attack mode - 1 action point to attack with active unit. In Heroes the count of units in stack also increased damage done by stack, in this system unit amount in stack indicate how long that unit will attack.
  • Spell system - I will leave this blank as everybody has their own spells in mind.

*movement system uses only 2 locations Attached Image
Done/Unfinished/Pending


When you resize this map it will be at the top of your new map. You can change it's tileset to any below jungle. All tilesets above jungle seem to mess it all up with null tiles and stuff. It's width is 256 so you have space where to make addition battlefield that differ in size and obstacles. Like you probably will want a siege battlefield Attached Image

Here is default clear 10x15 battlefield I made.
user posted image

This is concept, production and poll tread, post your suggestion, ideas and stuff here.

For those who didn't get it, it's about Heroes of Might and Magic Attached Image



OK Heroes of M&M TBC system is done biggrin.gif

All triggers are commented and grouped. You should understand how it all works if you study them a little.

You will have to add 2 things before you can start the actual map:
  • you will have to add combat unit types which you will use in map(marine, zergling...) I added a comment in each trigger group description where you have to add units. 42 triggers on each unit type. (Marine, Ghost, Goliath, Dragoon, Ultralisk, Archon are already supported)
  • You will also have to think a way how to fix 1 bug I am too lazy to fix. When unit moves occupied cell it can be thrown out, jump it over, stay there... You should restrict moving on occupied cell somehow wink.gif

There are probably some other bugs, but I am already working on map so you fix it. Hey you make the map after all ;P

Total triggers + supported unit types - 784
Locations used - 80

Ask questions and stuff, I will gladly answer them all. I really hope to see few awesome Heroes M&M maps coming out tongue.gif

[attachmentid=16087]
Report, edit, etc...Posted by Joshgt2 on 2005-12-06 at 16:37:04
This whole idea is really nice. I know I have thought about making a hero map but the systems I didn't know how to do. I will rethink things over now since you are going to make one and I know that I can depend on a system made by you.

Could this kind of system also be able to go into a map that would have something to do with chess?
Report, edit, etc...Posted by Gigins on 2005-12-06 at 16:41:20
Probably no, but the field looks like chess field tongue.gif
Report, edit, etc...Posted by Joshgt2 on 2005-12-06 at 16:44:36
QUOTE(DEAD @ Dec 6 2005, 04:41 PM)
Probably no, but the field looks like chess field tongue.gif
[right][snapback]372979[/snapback][/right]

That was the first thing that came to mind... chess... I would still like the idea of map this type of map but people will need to make it quick since this might be the new type of map out these days with this kind of system.
Report, edit, etc...Posted by The_Shattered_moose on 2005-12-06 at 22:34:33
What exactly do you mean by a heros map?
Report, edit, etc...Posted by Subrosian on 2005-12-06 at 22:52:10
He means a map that is about the Heroes of Might and Magic games.

I think.
Report, edit, etc...Posted by Gigins on 2005-12-07 at 11:23:59
Any other game named Heroes?

Yes, I mean Heroes of might and magic...
Report, edit, etc...Posted by VizuaL on 2005-12-07 at 12:14:51
Ahem, exuse me? sorry a heroes map?
Report, edit, etc...Posted by Gigins on 2005-12-07 at 12:26:32
Damn, looks useless here pinch.gif
Report, edit, etc...Posted by The_Shattered_moose on 2005-12-07 at 21:40:28
Ah, I see now, this makes sense, I just thought a few of those things you said didn't really fit in with heros too well, although I havn't played it for ages.
The system seems simple now, and it actually looks really good.
Report, edit, etc...Posted by purple100 on 2005-12-13 at 22:13:10
I really enjoyed playing the Starcraft experimental Final Fantasy Tactics map with a similar system. Used a dropship menu for commands (attack, spells, defend, etc) and had a snapping-grid movement system. AP for moving and fighting, and enemy AI to an extent. IT only had one or two battles, though. I look forward to the completion of this TBC system, DEAD.

ADDITION:
It's been nearly a week, DEAD... making any progress?

You're probably busy, but hey, I can hope, right? Is the map anywhere near releasable yet? I'd be interested in getting a copy to fool around with even though the attack system isn't done...
Report, edit, etc...Posted by Gigins on 2005-12-14 at 13:53:28
It's very little left till full release biggrin.gif I just have to copy attack mode triggers to other players and make victory/defeat triggers...
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-17 at 09:10:03
Ooooh! I've wanted to see a Heroes of Might and Magic map since... forever! Hopefully someone will put this to good use. smile.gif
Report, edit, etc...Posted by Gigins on 2005-12-17 at 09:25:05
I am kinda done with it biggrin.gif
I just want to test it at least 1 time before I post it tongue.gif ...
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 10:44:13
Oh don't you just love how I major glitched it dead? =P So awsome I am. *rawr* w00t.gif
Report, edit, etc...Posted by Gigins on 2005-12-17 at 11:07:44
QUOTE(Red2Blue @ Dec 17 2005, 06:44 PM)

Oh don't you just love how I major glitched it dead? =P So awsome I am. *rawr* w00t.gif
[right][snapback]381217[/snapback][/right]

I actually knew about the move bug but I am just to busy to fix that...
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 11:37:58
Im glad to hear that! Fix the move bug!!! Its an easy fix if you claim to have used 2 locations, (which I believe you did).
Report, edit, etc...Posted by Gigins on 2005-12-18 at 03:45:35
Starcraft Fortress has my highest priority now.
Report, edit, etc...Posted by purple100 on 2005-12-19 at 13:58:34
Good work, DEAD. This should be fun!
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