Staredit Network

Staredit Network -> UMS Production -> Project CWAL
Report, edit, etc...Posted by KiTTyGCX on 2005-12-06 at 17:53:37

MAP DESCRIPTION


This map is based off the Test of Survival maps, but with a twist. I decided to start the map out with 2 bases on the outside and 1 neutral base in the middle. It will consist of 2 Teams, the teams start without shared vision (part of the story), and to regain shared vision (communcation) they have to return to the neutral base which was taken over by the Intruding forces. The goal of the map is to destroy the 2 Life stones which are feeding energy to the Intruder's King and Queen, each Life Stone sucks away 25% of the players health, and each Capsule for the King and Queen sucks away an additional 10% HP each. Everything else is the same as Test of Survival.


MAP INFORMATION


Players : 4
Teams : 2
Tileset : Jungle
Dimensions : 192 x 192
Creator : GCX-KiTTy
Ideas : GCX-MiNi
Contact : gameconx@hotmail.com (email and msn)


MAP PRODUCTION (5.5 / 37)
[progress]15[/progress]



Red means not started.
Yellow means needs work.
Green means completed.

+ Map
+--- Terrain
+--- Unit/Building Placement
+--- Unit/Building Naming and Balancing

+ Outside Base Triggers
+--- Healing
+--- Invasions
+---+--- From Zerg
+---+--- From Protoss

+ Main Base Triggers
+--- Healing
+---+--- Crystals/Chrysalis Control
+---+---+--- Gaining them
+---+---+--- 10% Added healing bonus for Chrysalis
+---+---+--- 25% Added healing bonus for Crystals
+--- Hero Upgrading
+---+--- Infantry
+---+---+--- Marine
+---+---+--- Firebat
+---+---+--- Ghost
+---+--- Mobile
+---+---+--- Vulture
+---+---+--- Tank
+---+---+--- Goliath
+---+--- Air
+---+---+--- Wraith
+---+---+--- Battlecruiser
+---+---+--- Valkrie
+--- Building Control
+---+--- Communication Center Triggers
+---+---+--- Regaining Control
+---+---+---+--- Giving control of 1 bunker to 1 player and taking away players who quit stuff
+---+---+---+--- Shared Vision between teams
+---+---+---+--- Giving Control of newly made Engineering Bay for upgrading
+---+--- Building/Training New Units
+---+---+--- Starport/Factory Control
+---+---+--- Barracks
+--- Keeping unwanted units out
+---+--- Drones

+ Making money
+--- Bounty cash (minerals per kill)
+--- Bonus Money makers
+---+--- Locations picked
+---+--- Mineral Chunks
+---+--- Vespene Orbs/Tanks/Sacs

+ Computer Players
+--- Getting them to mine
+--- Getting them to build
+--- Getting them to attack randomly

+ Mass Organized Attack Triggers
+--- Creating Squads
+---+--- Attacking
+--- Creating Large Scale attacks every 30mins
+--- Large scale attacks after life stone destroyed or king/queen death


SCREENSHOTS


A screenshot of the map layout.
user posted image


CHANGE LOG



Reserved for future changes.
Report, edit, etc...Posted by lonely_duck on 2005-12-06 at 18:00:18
I really don't like ToS type maps, no real strategy to me so you should just discard my opinion about it. Nice map though reminds me of a gigantic battle of good and evil...stuff... blink.gif .
Report, edit, etc...Posted by KiTTyGCX on 2005-12-06 at 18:05:04
I had another idea to go with this, like a little story..

The main Terran base has been overtaken by the fighting forces, your objectives are to regain control of the main base, and to side with either force to help take out the other side for victory.

To do that I would just setup a sort of reputation scoreboard, and if the teams choose to go zerg they would need to kill so many protoss and the zerg would ally with them.

But I don't know, I am still struggling with these stupid computers they aren't cooperating with me.
Report, edit, etc...Posted by Raindodger on 2005-12-06 at 18:07:37
The ideas are pretty good. Although from the screenshot it looks like there's just 1000's of canons and sunkens. Maybe you should only put defences on the entrances of the base. So it doesn't clutter the map up.
Report, edit, etc...Posted by KiTTyGCX on 2005-12-06 at 18:10:27
Well I was thinking about that as well, and I was thinking that would make it a bit to easy to win. I am not really the base builder, so I guess if anyone is up for the challenge I am more than happy to allow someone else to redesign the bases making them both difficult and efficient.
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