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Staredit Network -> UMS Assistance -> A small problem about sounds
Report, edit, etc...Posted by Ireng on 2005-12-06 at 23:20:25
Okay I now have a custom song as a wav playing through the mission.
But whenever I Play any other wav, the music wav loops!

I put the music wav repeat sequence as follows:

Condition:
- "Music" is set (a switch)

Actions:
- Clear "Music"
- Play WAV (the song)
- Wait 210000 (song's duration)
- Set "Music"
- Preserve this trigger

Any ideas? helpsmilie.gif
Report, edit, etc...Posted by Diggidoyo on 2005-12-07 at 01:33:12
The trigger you have there plays the music wav again when its over. What other wav triggers do you have?
Report, edit, etc...Posted by Ireng on 2005-12-07 at 13:04:16
Well it's a Countdown timer defense, so there are triggers that involve enemy waves, and that coordinate vicotry and defeat sequences.

Transmissions wouldn't show up, probably because of the music trigger so I replaced them by:
- Talking Portrait
- Display Text
- Play Wav
Each time I wanted a character to speak. But after they do so the music loops.
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-12-07 at 14:16:54
You shouldnt use wait triggers for music loops.

Try this:

http://www.staredit.net/index.php?tutorial=125
Report, edit, etc...Posted by Joshgt2 on 2005-12-07 at 15:28:59
Switches are bad for music, well at least for me. Death counters would be the best thing to do. That is shown in the tutorial as being the best way. If you use waits and you have hyper triggers on then it messes up your wait timing for some odd reason.
Report, edit, etc...Posted by Ireng on 2005-12-07 at 16:48:52
Thanks a lot, I'll try that apparently much better solution when I grab my claws over my PC.
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