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Staredit Network -> UMS Assistance -> Help with Mining
Report, edit, etc...Posted by Sinx on 2005-12-07 at 08:01:15
How do I make it so when my drones are mining they only get 1 mineral at a time? Instead of the regular 7 a time.
Report, edit, etc...Posted by Kumano on 2005-12-07 at 08:04:09
No way to do this really (without modifications), unless you make all the mineral fields have 1 mineral and make the mineral fields respawn.
Report, edit, etc...Posted by Sinx on 2005-12-07 at 08:05:37
Is there any other way to make drones gather less minerals than the regular amount like a trigger.
Report, edit, etc...Posted by Kumano on 2005-12-07 at 08:08:09
No.
Report, edit, etc...Posted by StarmanJr. on 2005-12-07 at 11:40:19
You could try something like for every 8 minerals they mine, subtract 8 minerals and add 1 gas. The only problem with that is if you plan on using gas for strictly building everything.
Report, edit, etc...Posted by Diggidoyo on 2005-12-07 at 12:19:32
There was already a heated 3 page debate on this subject. Check it right here and see if it can help you.

We pretty much decided that your best options are:

1. Just change how much stuff costs. So if you want to mine 1 mineral at a time instead of the normal 8, and you want a seige tank to cost 4 minerals, just make it cost 32 (4x8).

2. Have a trigger that constantly replaces another mineral field with 1 mineral when the location has 1 mineral field left.
Report, edit, etc...Posted by Joshgt2 on 2005-12-07 at 15:26:28
QUOTE(Kumano @ Dec 7 2005, 08:04 AM)
No way to do this really (without modifications), unless you make all the mineral fields have 1 mineral and make the mineral fields respawn.
[right][snapback]373542[/snapback][/right]

Use the modify resource amount trigger....
Trigger
Conditions:
¤ Accumulate 8 minerals
Actions:
¤ Subtract 7 minerals

The accumulate will only work when you have an income of minerals or gas. This means that is will not constantly keep running.
Report, edit, etc...Posted by Kumano on 2005-12-07 at 15:56:52
Yes it will keep going, it doesn't care if it's income or not.
Report, edit, etc...Posted by Sinx on 2005-12-07 at 16:36:55
QUOTE(Joshgt2 @ Dec 7 2005, 02:26 PM)
Use the modify resource amount trigger....


Trigger
Conditions:
¤ Accumulate 8 minerals
Actions:
¤ Subtract 7 minerals

The accumulate will only work when you have an income of minerals or gas. This means that is will not constantly keep running.

[right][snapback]373629[/snapback][/right]

So if I do that every time i get 8 minerals it will go back to 1 so that would mean everytime i try to get more than 8 it will go back to 1 won't it?
Report, edit, etc...Posted by KaboomHahahein on 2005-12-07 at 17:05:58
With that trigger you will never get over 1 mineral because everytime you get more than 8 it makes your minerals back down to 1. Just do the other way where you modify the resource amount to 1.
Report, edit, etc...Posted by Quickdraw90 on 2005-12-07 at 17:16:23
I know what you mean... but you will get more then 1, but not 8

Heres it in a sorta easy to understand chart tongue.gif
  • 0 + 8 - 7 = 1
  • 1 + 8 - 7 = 2
  • 2 + 8 - 7 = 3
  • 3 + 8 - 7 = 4
  • 4 + 8 - 7 = 5
  • 5 + 8 - 7 = 6
  • 6 + 8 - 7 = 7
  • 7 + 8 - 7 = 8 ...(gets tricky after this)
  • 8 - 7 = 1 .....(you already have 8 so it will automatically - 7)
    Then it starts again back at 1
Report, edit, etc...Posted by Sinx on 2005-12-07 at 17:35:29
So the only way would be replacing it. Ok
But what about gas. How much do we get from gas per time we mine since i could switch to gas instead of minerals.
Report, edit, etc...Posted by Frozen-rpg on 2005-12-07 at 17:36:33
just modify the mineral field so it has 1 ore in it, once the mineral field is gone cause the drone mined all the ore just recreate a mineral field with 1 ore




yea u and me posted at the same time, the best way would be 2 replace the mineral field with one that has only 1 ore in it.
Report, edit, etc...Posted by Sinx on 2005-12-07 at 17:38:49
Ok I'll just do that then unless gas already gives us less than how much the minerals do.
Report, edit, etc...Posted by KaboomHahahein on 2005-12-07 at 17:38:54
Well the non depleteed gas gives you 8 gas everytime but when it is depleted, you only get 2 and the 2 gas can never go away. If you want everything to be easier just use gas and make it 2 instead of the original 1.
Report, edit, etc...Posted by Sinx on 2005-12-07 at 17:40:06
Ok i'll go with gas then. Thanks
Also with SF should i put the extractor or put the Vespene Gas Geyser first then the Extractor on it.
Report, edit, etc...Posted by Frozen-rpg on 2005-12-07 at 17:48:32
if you put down the extractor the geyser will automatically be under it, it kinda preplaces one so go with the extractor
Report, edit, etc...Posted by fm47 on 2005-12-07 at 19:49:36
http://www.staredit.net/?download=4601

Give that a look
Report, edit, etc...Posted by KABOOM on 2005-12-07 at 21:31:27
Yo thats cool, i looked at the triggers and got kinda lost can anyone explain it?
Report, edit, etc...Posted by Sinx on 2005-12-09 at 17:58:56
How would I use those triggers for 2 minerals only though? And that is still kinda buggy.
Report, edit, etc...Posted by Subrosian on 2005-12-09 at 18:52:44
QUOTE(Sinx @ Dec 9 2005, 04:58 PM)
And that is still kinda buggy.
[right][snapback]375088[/snapback][/right]

Since you're wanting to mine 1 mineral each, you can't cheat. However, it will give you a money penalty every time you cancel a unit.
Report, edit, etc...Posted by Sinx on 2005-12-09 at 23:31:00
Yea I know that happens. I read the comments on that.
Report, edit, etc...Posted by RJ_Fighter on 2005-12-12 at 05:35:28
Just use gas for everything. Use Josh's system, except instead of giving ore, make it give one gas. Then, make all units cost gas instead.
Report, edit, etc...Posted by IIDragonII_Bard on 2005-12-14 at 12:14:08
I got an idea. Make a location around the CC/Nexus/Hatchy called Min Deliver, with a bit of extra area around it, like half a tile or so.

Make 3 triggers like these
____________________________________________________________________
Players:
Player that mines


Conditions:
Current player brings at least 1 [Miner unit you are using] to location min deliver
Current player brings at least 1 Mineral Chunk Type 1 to location min deliver


Actions:
Wait for 500 milliseconds (this is so the miner can deliver the minerals)
Subtract 7 minerals
Preserve trigger_________________________________________________

____________________________________________________________________
Players:
Player that mines


Conditions:
Current player brings at least 1 [Miner unit you are using] to location min deliver
Current player brings at least 1 Mineral Chunk Type 2 to location min deliver


Actions:
Wait for 500 milliseconds
Subtract 7 minerals
Preserve trigger_________________________________________________

____________________________________________________________________
Players:
Player that mines


Conditions:
Current player brings at least 1 [Miner unit you are using] to location min deliver
Current player brings at least 1 Mineral Chunk Type 3 to location min deliver


Actions:
Wait for 500 milliseconds
Subtract 7 minerals
Preserve trigger_________________________________________________
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