Since the game skips comments, it doesn't take any firing time to skip them right? So I should be allowed to have my comments anywhere I want?
Preserve triggers- does it matter if I put it at the top or bottom? I have a habit of putting it at the very bottem just before my comments, but a lot of maps I'm seeing are doing otherwise, maybe I should consider adopting those ideas?
If it takes any time to skip over comments it's an insignificant amount of time. You can have all the comments you want but you don't really need more than one per trigger.
It dosent matter where you put Preserve Trigger. Most people seem to put it at the bottom, I put it at the top. You should put it wherever you want it.
I see. I guess I'll put it at the top too because too often do i have to make new triggers and move them up two spaces to get past comment and preserve trigger.
Yeah that's how I do my triggers as well:
| Trigger |
| Actions: |
¤ Action
|
¤ Action
|
¤ Action
|
¤ Preserve Trigger
|
| ¤ Comment |
Its just how I've always done it and how I'll always
do it. It's all a matter of personal preference. And I ALWAYS make sure to add a comment. In Starforge, if you don't add comments, you're never gonna find what you need in all the mess of triggers.
QUOTE(Diggidoyo @ Dec 8 2005, 09:19 AM)
And I ALWAYS make sure to add a comment. In Starforge, if you don't add comments, you're never gonna find what you need in all the mess of triggers.
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And thats why I now use Trigedit =D
You could throw in 30 preserve triggers and comments at random in each trigger and it shouldn't affect the way the map runs in-game at all.
yeah really. Preserving just does the trigger again and again. It also depends on what you writing in the trigger. Comments are just notes to organize your triggers.. i mean.. thats basicly it.
although it doesn't actually make the trigger running slower, it does affect the game speed, creating a bunch of units or performing a zillion actions in a row does slow the game down.
But comments and preserve do not create lag.
Comments can waste strings though.
Anything such as extra locations and unneeded text in the mission breafing is wasting strings as well.
Is there a maximum string count? Whats so bad about wasted strings?
Unused strings can be used to compress the file size of a map. That should give you somewhat of a hint to what they do...
The maximum string count is pretty low, at least for my standards.
Open up starforge and check. =(
Heck, wavs waste strings.
The smallest map I have is Kenoli(U)'s Stacked Hydralisk Defen2e map. It's only 8.22kb!
QUOTE
The smallest map I have is Kenoli(U)'s Stacked Hydralisk Defen2e map. It's only 8.22kb!
I have one that's only 2.28kb.
I've had an idea for a trigger organizer/time saver. Often times I have to use 2 or maybe even 3 triggers to complete the function I want. And I'd like to be able to make a "master trigger" which pretty much you throw all the actions you are going to use into the trigger, and create actions. Each action has a list just like unit propertise, but instead of propertise you choose what conditions go with what actions. And each condition would also have a list of what actions use it.
Something like this.
Condition 1, used by Action 1,3
Condition 2, used by Action 1,2
Condition 3, used by Action 1,2,3
Action 1, apply condition 1,2,3
Action 2, apply condition 2,3
Action 3, apply condition 1,3
Now, is trigedit easier to edit your triggers than x-tra edit? Because one time I made a bomberman map that did things square by square.. well it was tedious. I had some 1000+ triggers if I remember right- then I reformatted then it all died -_- (I didn't back it up because I didn't really play sc much anymore)

QUOTE
Now, is trigedit easier to edit your triggers than x-tra edit? Because one time I made a bomberman map that did things square by square.. well it was tedious. I had some 1000+ triggers if I remember right- then I reformatted then it all died -_- (I didn't back it up because I didn't really play sc much anymore)
I use Classic Trigedit in SCMDraft2 and the "UberEdit" Trigger Manager in uBeR@TiOn. I actually make triggers faster in StarForge but it can't move triggers up/down so it's no good.
QUOTE(Kenoli @ Dec 9 2005, 08:56 AM)
I use Classic Trigedit in SCMDraft2 and the "UberEdit" Trigger Manager in uBeR@TiOn. I actually make triggers faster in StarForge but it can't move triggers up/down so it's no good.
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does using trigedit help you make trigs faster and easier?
it depends on the person if he wants to select or to type it in
Oh I see. I guess I'd rather select them ><