Staredit Network

Staredit Network -> UMS Assistance -> Preserve Trigger and comment placements
Report, edit, etc...Posted by fm47 on 2005-12-08 at 08:59:18
Since the game skips comments, it doesn't take any firing time to skip them right? So I should be allowed to have my comments anywhere I want?

Preserve triggers- does it matter if I put it at the top or bottom? I have a habit of putting it at the very bottem just before my comments, but a lot of maps I'm seeing are doing otherwise, maybe I should consider adopting those ideas?
Report, edit, etc...Posted by Kenoli on 2005-12-08 at 09:50:55
If it takes any time to skip over comments it's an insignificant amount of time. You can have all the comments you want but you don't really need more than one per trigger.

It dosent matter where you put Preserve Trigger. Most people seem to put it at the bottom, I put it at the top. You should put it wherever you want it.
Report, edit, etc...Posted by fm47 on 2005-12-08 at 09:55:13
I see. I guess I'll put it at the top too because too often do i have to make new triggers and move them up two spaces to get past comment and preserve trigger.
Report, edit, etc...Posted by Diggidoyo on 2005-12-08 at 10:19:23
Yeah that's how I do my triggers as well:

Trigger
Actions:
¤ Action
¤ Action
¤ Action
¤ Preserve Trigger
¤ Comment


Its just how I've always done it and how I'll always do it. It's all a matter of personal preference. And I ALWAYS make sure to add a comment. In Starforge, if you don't add comments, you're never gonna find what you need in all the mess of triggers.
Report, edit, etc...Posted by Subrosian on 2005-12-08 at 11:00:50
QUOTE(Diggidoyo @ Dec 8 2005, 09:19 AM)
And I ALWAYS make sure to add a comment. In Starforge, if you don't add comments, you're never gonna find what you need in all the mess of triggers.
[right][snapback]374221[/snapback][/right]


And thats why I now use Trigedit =D
Report, edit, etc...Posted by Mini Moose 2707 on 2005-12-08 at 11:26:08
You could throw in 30 preserve triggers and comments at random in each trigger and it shouldn't affect the way the map runs in-game at all.
Report, edit, etc...Posted by Snipe on 2005-12-08 at 13:43:31
yeah really. Preserving just does the trigger again and again. It also depends on what you writing in the trigger. Comments are just notes to organize your triggers.. i mean.. thats basicly it.
Report, edit, etc...Posted by Red2Blue on 2005-12-08 at 15:27:04
although it doesn't actually make the trigger running slower, it does affect the game speed, creating a bunch of units or performing a zillion actions in a row does slow the game down.

But comments and preserve do not create lag.

Comments can waste strings though.
Report, edit, etc...Posted by Joshgt2 on 2005-12-08 at 15:38:16
Anything such as extra locations and unneeded text in the mission breafing is wasting strings as well.
Report, edit, etc...Posted by Diggidoyo on 2005-12-08 at 15:44:45
Is there a maximum string count? Whats so bad about wasted strings?
Report, edit, etc...Posted by Joshgt2 on 2005-12-08 at 15:46:58
Unused strings can be used to compress the file size of a map. That should give you somewhat of a hint to what they do...
Report, edit, etc...Posted by Red2Blue on 2005-12-08 at 15:58:23
The maximum string count is pretty low, at least for my standards.
Open up starforge and check. =(
Heck, wavs waste strings.
Report, edit, etc...Posted by Diggidoyo on 2005-12-08 at 16:12:20
The smallest map I have is Kenoli(U)'s Stacked Hydralisk Defen2e map. It's only 8.22kb!
Report, edit, etc...Posted by Kenoli on 2005-12-08 at 16:30:55
QUOTE
The smallest map I have is Kenoli(U)'s Stacked Hydralisk Defen2e map. It's only 8.22kb!
I have one that's only 2.28kb.
Report, edit, etc...Posted by Navilin on 2005-12-08 at 19:45:42
I've had an idea for a trigger organizer/time saver. Often times I have to use 2 or maybe even 3 triggers to complete the function I want. And I'd like to be able to make a "master trigger" which pretty much you throw all the actions you are going to use into the trigger, and create actions. Each action has a list just like unit propertise, but instead of propertise you choose what conditions go with what actions. And each condition would also have a list of what actions use it.

Something like this.

Condition 1, used by Action 1,3
Condition 2, used by Action 1,2
Condition 3, used by Action 1,2,3

Action 1, apply condition 1,2,3
Action 2, apply condition 2,3
Action 3, apply condition 1,3


Report, edit, etc...Posted by fm47 on 2005-12-08 at 20:09:14
Now, is trigedit easier to edit your triggers than x-tra edit? Because one time I made a bomberman map that did things square by square.. well it was tedious. I had some 1000+ triggers if I remember right- then I reformatted then it all died -_- (I didn't back it up because I didn't really play sc much anymore) sad.gif
Report, edit, etc...Posted by Kenoli on 2005-12-09 at 09:56:50
QUOTE
Now, is trigedit easier to edit your triggers than x-tra edit? Because one time I made a bomberman map that did things square by square.. well it was tedious. I had some 1000+ triggers if I remember right- then I reformatted then it all died -_- (I didn't back it up because I didn't really play sc much anymore)
I use Classic Trigedit in SCMDraft2 and the "UberEdit" Trigger Manager in uBeR@TiOn. I actually make triggers faster in StarForge but it can't move triggers up/down so it's no good.
Report, edit, etc...Posted by fm47 on 2005-12-10 at 01:03:49
QUOTE(Kenoli @ Dec 9 2005, 08:56 AM)
I use Classic Trigedit in SCMDraft2 and the "UberEdit" Trigger Manager in uBeR@TiOn. I actually make triggers faster in StarForge but it can't move triggers up/down so it's no good.
[right][snapback]374897[/snapback][/right]

does using trigedit help you make trigs faster and easier?
Report, edit, etc...Posted by KABOOM on 2005-12-10 at 01:07:40
it depends on the person if he wants to select or to type it in
Report, edit, etc...Posted by fm47 on 2005-12-10 at 02:22:36
Oh I see. I guess I'd rather select them ><
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