Staredit Network

Staredit Network -> UMS Assistance -> Making a bullet counter...
Report, edit, etc...Posted by Mp)Dungeon-Master on 2005-12-10 at 09:55:55
helpsmilie.gif I maked a map named: SUbmarine escape ans... its not genius because of the bullet counter...

I know how to make count bullets, and i know how to replace clips (using minerals and gas) But i dont know wich trigger do for prevent unit for attacking!

(i just got X-tra editor 2.5... 2.6 dont worked and i dont want ear anything about Starforge and Scmdraft) helpsmilie.gif
Report, edit, etc...Posted by IsaT on 2005-12-10 at 10:12:29
you can just do set alliance status with hypers to allies, it will still make the animation but it wont actually shoot

btw sorry if im wrong havent done in a while
Report, edit, etc...Posted by Mp)Dungeon-Master on 2005-12-10 at 10:19:59
Ok but i donw know how to make a hyper ranting.gif
Report, edit, etc...Posted by Kumano on 2005-12-10 at 10:52:43

Trigger
Description:
Hyper Trigger
Players:
¤ Player with no other waits
Conditions:
¤ Always
Actions:
¤ Wait 0 milleseconds
¤ Repeat until you have 62
¤ Preserve Trigger
¤ Comment: "Hyper Triggers" (unless you don't care about comments)


Then copy that trigger 3x.
Report, edit, etc...Posted by Mp)Dungeon-Master on 2005-12-10 at 11:47:20
Ok! tanks man! Another thing... why is it doing something when you put w8 for 0 milisec?

ADDITION:
When i do it, is every triggers hyper???? Becaus i can only do is 58 times in the trigger i want hyper so... i mean, is it a trigger i do alone and when its done every triggers are hyper?
Report, edit, etc...Posted by Kumano on 2005-12-10 at 12:19:29
It makes all triggers with preserve trigger go 12x per second instead of once every 2 seconds.
Report, edit, etc...Posted by Joker47 on 2005-12-12 at 20:57:34
It's pretty literal, you want it to wait for '0' amount of time, so since there is no waiting between triggers everything runs faster.
Report, edit, etc...Posted by KABOOM on 2005-12-12 at 22:44:04
i prefer this

Trigger
Description:
hyper trigger
Players:
¤ player
Conditions:
¤ always
Actions:
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ wait 0
¤ preserve
¤ comment


ok well i didn't feel like making all 62 waits so just make the first wait then copy it down intill u reach the max actions then delete 2 and put in the preserve and comment action. the copy the trigger 3 more times biggrin.gif
Next Page (1)