Staredit Network

Staredit Network -> Modding Assistance -> Sound locations
Report, edit, etc...Posted by SirBean on 2005-12-10 at 11:02:20
I'd like for the bunker to use different sounds for loading/unloading than the dropship, but so far I can't find where the sound is linked. I've checked unit.dat and iscript, but no luck. Would this be in orders.dat? If so, how do I go about viewing/editing it? I'm currently using arsenalzero, and all I get are a bunch of entry numbers and unknown fields when I open it up.
Report, edit, etc...Posted by BroodKiller on 2005-12-10 at 12:19:44
Wrong way, mate. In order to alter this particular aspect you need to edit the sfxdata.tbl (or sound.tbl, don't recally exactly). First, you need to find the correct wav file (the one that is used for the loading/unloading) and then change it to:
1)A different, already existing game sound that you want to be played instaed
2)Some completely new file, but then you have to create an MPQ and add the new wav file there.
Report, edit, etc...Posted by SirBean on 2005-12-10 at 13:56:32
QUOTE(BroodKiller @ Dec 10 2005, 10:19 AM)
Wrong way, mate. In order to alter this particular aspect you need to edit the sfxdata.tbl (or sound.tbl, don't recally exactly). First, you need to find the correct wav file (the one that is used for the loading/unloading) and then change it to:
1)A different, already existing game sound that you want to be played instaed
2)Some completely new file, but then you have to create an MPQ and add the new wav file there.
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My problem is not with replacing existing sound files or adding new ones, but rather redirecting the sound the bunker/dropship plays when loading/unloading. The problem is that the dropship and bunker are both being directed to the same 2 wavs (TDrTra00.wav and TDrTra01.wav) in sfxdata.tbl for loading/unloading. I would like each of them to use a different, distinct set of loading/unloading sounds (for a total of 4 wavs). I just need to find the file that's pointing them both to the same wav files so I can redirect one of them to the new sounds.

Am I wrong to assume this might be in orders.dat? I have no experience with this file, but I've looked in almost everything else...
Report, edit, etc...Posted by BroodKiller on 2005-12-10 at 14:09:35
No, orders.dat is not the way you should go. Sfxdata maybe, but this file's format remains completely unknowns even know. Other than that, I fear all you can do is perform some hex-checks for the sound's ID but this is rather uber-tedious, if you ask me...
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-10 at 16:27:21
I'm almost positive that its hardcoded and you have to hex edit it. Don't try, even I don't know where it is. And if you do, you could really screw up your copy of Starcraft, to the point where it won't play and you have to reinstall.
Report, edit, etc...Posted by SirBean on 2005-12-10 at 19:41:33
QUOTE(DiscipleOfAdun @ Dec 10 2005, 02:27 PM)
I'm almost positive that its hardcoded and you have to hex edit it.  Don't try, even I don't know where it is.  And if you do, you could really screw up your copy of Starcraft, to the point where it won't play and you have to reinstall.
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Ahh well, it was worth a shot. maybe I'll put this last on my looong list of to-dos...
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