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Staredit Network -> UMS Production -> 'S' Defence v1
Report, edit, etc...Posted by Shadow_da_Sniper on 2005-12-10 at 18:13:04
I had a great idea one day to make this.
So, drumroll please:

=========================
'S' Defence Version Beta, For UMS Only
=========================




This is a fun little defence to play if you are bored, so just go on bnet and start this fun game!

It's kinda like 'U' Defence, but there is so much more units to get, heroes, and boss levels. Right now, I am currently working on a script for the levels, [eg: Level 1- (UNIT)]

I know it has to do with the "orders" trigger, but it somehow doesn't work...
Any help with this trigger will be appreciated. Also, I need help to make a life system. What I mean by this is when a runner gets to the end, a life gets taken away. BUT, when there is no more life, I don't know how to get a trigger to automaticly "detect" when there is no life, so it ends the game.

How do you take pictures of your map when you are IN the editor, not IN the actuall game?!?! cool.gif
Report, edit, etc...Posted by VizuaL on 2005-12-10 at 19:43:09
dude those triggers are sooo ez, its not even funny, i guess ur new to map maknig, i can tell. gl on the map

ADDITION:
QUOTE
How do you take pictures of your map when you are IN the editor, not IN the actuall game?!?!


hit 'PrtScrn' or 'Print Screen' depending on ur keyboard, flock must be on

QUOTE
Also, I need help to make a life system. What I mean by this is when a runner gets to the end, a life gets taken away. BUT, when there is no more life, I don't know how to get a trigger to automaticly "detect" when there is no life, so it ends the game.


Player 8 (comp) brings atleaset 1 unit to 'end'
----
remove 1 life owned by player 7 at life area
dispay text - "lost 1 life"
preserve trigger

and when u lose

Player 7 commands 0 life at life area
---
Defeat
display text - "u lose!"

ADDITION:
i would use switches though, to make it perfect

Report, edit, etc...Posted by Raindodger on 2005-12-10 at 21:28:56
Or you could do it using death counters.
-------------------------------------------------------------------------------------------
Comment
Lives

Condition
[Always]

Action
Set Deaths for [Comp Player, or whomever you chose but this player must be in the game EVERY SINGLE TIME, because he controls the lives], [Set] XDeaths [Unit (To be used as lives) ].

---------------------------------------------------------------------------------------------
Comment
Lose 1 life

Condition
[Player] Brings exactly 1 [Enemy Unit] to "End"

Action
-Set Deaths for [Same player as First Trigger], [Subtract] 1 [Same unit as First
Trigger]
-Remove 1 [Enemy Unit] at "End"
-Preserve Trigger
----------------------------------------------------------------------------------------------
Comment
Lose, no lives

Condition
[Same player as first trigger] has suffered exactly 0 Deaths of [Same unit as first trigger]

Action
-Display Text "You have run out of lives, Game Over"
-End Scenario in Defeat
Report, edit, etc...Posted by VizuaL on 2005-12-10 at 21:57:15
or u could do it that way, which is a better way

but anyways, u better remake the topic and close this one once u get atleast 20 percent done with the map and have good understanding of wat the map is gonna be like, use the production template pcfredz made
Report, edit, etc...Posted by Snipe)r( on 2005-12-11 at 10:20:53
if u want to take a picture of the WHOLE map while ur in SCMDraft2 u can click File>Save Image.
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