like 4/3 or 7/4 things like that.
so what do u want us to do ? like 1/2 - black on edges or what? please explain further and then i will post this for u

. oh and give me the unit u want me to test it on.
i think the glowing and numbers all vary from dfferent units
And it also varies from what terrain tileset you are using. The same number for a wireframe in one terrain won't give you the same result in another.
Putting a nonzero value in the "HP2" in either StarForge or SCMDraft will make the HP (max + 1)/max. In order to create larger fractions, such as 6/2, you need to use sprite-units.
To use sprite units, go the Sprite Layer in StarForge and choose to place as unit. Sprite-units will have an HP value of (Starcraft default max HP)/(custom set max HP)
Statements that putting a different number in the HP2 box are myths. Any nonzero number in the HP2 box as the same effect.
wow.. that interesting. i always thought that it gave a different effect.
Me and SA_Max71 were making a list on badlands a while back, but we gave up. Its just to big a job.
QUOTE(corbo)
that's wrong because the colors blue, black , orange will depend on the tile set
+space, installation, will go blue and no glowing not even on zerg units it will just be static
+ashlands= orange
+desert= some weird black in shades of red..very difficult to see
+badlands, jungle= black to gray
+twilight= nothing? how weird.....
+artic= blue in shades of gray more like light blue that slowsly glows
ok and dtbc got me thinking and once it happened to me but i did some testing
this test was made in Desert i don't know if it affects it but here it is:
3/1=2/1 2/1=2/1 4/1=2/1 3/1=2/1 5/1=2/1 6/1=2/1 7/1=2/1
3/2=3/2 4/2=3/2 5/2=3/2 6/2=3/2 7/2=3/2
4/3=4/3 5/3=4/3 6/3=4/3 7/3=4/3
5/4=5/4 6/4=5/4 7/4=5/4
6/5=6/5 7/5=6/5
7/6=7/6
things to remember, health depends on tileset
glowing units are zergs, resources, critters and some powerups and beacons and
archons
not glowing units are terrans and protoss and the ones missing
and remember the chart i made up there
is that ok? made it long time ago i can say that basics are there
Try new values, I've encountered awkward colors (not glowing) with terrain and protoss units such as 160/1 which will create a purple wireframe color for the firebat hero or teal color for a probe. Other colors include: Brown, Orange, and Black. However, I'm unaware of how to make it so that the whole wireframe is one color, generally, it will appear as some teal, some orange, some yellow, etc.