Welcome to......The "Inside Defence" topicThis defence works with the moving bunker system and mind controling units that go in the bunkers.
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Features: -Moving Bunker System
-Mind Control
-Placing Tank System
-Seprate Starting System
-Music each level
-Lives~~~~~~~~~~
Progress:Terrain:[progress]100[/progress]
Triggers:[progress]100[/progress]
Locations:[progress]100[/progress]
Units:[progress]100[/progress]
Overall:[progress]100[/progress]
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Screenshots:
The Mind Control area,
Start and End area,
Upgrade area,
Clan Mp) symbol,
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not enough info, u still need your progress with every area of your map,
Example
Triggers[progress]5[/progress]
Terrain[progress]89[/progress]
Unit layer[progress]35[/progress]
Overall Progress[progress]20[/progress]
No ScreenShots =
and
Small description =
Moveable bunkers eh? what you exactially mean by that Im not aware you could move cloaked bunkers or they not gonna be cloaked? Anyways sounds fun cant wait for screenshots
The moving bunker system is when you make the bunker move to another location and with units in it the the units are still shooting in the same spot were the bunker used to be.
O so its cloaked bunkers now moveble bunkers you should make it more clear anyways good luck on it
I am almost done with the map and I'm gonna enter it in the contest. So wish me luck
whats
-Moving Bunker System (MBS)
can you move bunkers..
another map?
geeze you have alot of time on your hands
you think he has alot of time, geez..i sit around in channel doing absolutely nothing, mostly becuz im not good enough to make any of the maps i want too
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you think he has alot of time, geez..i sit around in channel doing absolutely nothing, mostly becuz im not good enough to make any of the maps i want too
With practice anything is possible. =)
The map sounds interesting, the screen shots are even more interesting... the information... *bleh* what kind of info is that? More details! Anything interestingly new? Anything innovative? Please explain your systems! Or are you saving that until you finish and release it? Why did you give such elaborate code names for your systems.. -_-
Its like saying:
"Im gonna make a Hatchery to create Zergling (HtCZ) system to work the Mass Attack System (MAS)'s on my Golems map."
very interesting map man. i think your Mp) symbol could be done better but it's looking awsome. You outline and terrain seem pritty cool nice choice and this seems like a fun fun map
. good luck finishing it man.
WOW
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Its like saying:
"Im gonna make a Hatchery to create Zergling (HtCZ) system to work the Mass Attack System (MAS)'s on my Golems map."
Well.... i just felt like making it ezier for me to understand and other people. Lol code names just make it more funner.
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Geeze you have alot of time on your hands
Well, i just think really fast.
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whats
-Moving Bunker System (MBS)
can you move bunkers..
You know when you move the bunker and the units are still fireing where the bunker used to be
your last defense map is good!!!!!!!!!!!!!!!!
ADDITION:
lol what a shiz he can' show my signature
lololololol
I am suprised that you sig did show up ITS SO GOD DAMN BIG
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Oh yeah..... thnx for your comments people of Staredit.net
power up defense is good defense map!!! i like it
but rpgs and bounds are better than defense maps made a bound ma and ist was good
i made 1 rpg and 1 bound map at the moment
I made bound called "Tiny Bound" (You'll find out why)
It was my first submitted map on SEN then i got the hang of everything.
my last bound i made is: diemension of darkness bound v1.0
at the moment i made psycho bound and a heros life rpg v1.0 german!!!!
Just a little hint but plz stop posting nonsense this topic is about Inside Defence not what you made.
(no offence[If you feel offended])
...what is this spam....god. Anywho let me see some updates ...or i shall have to unleash my Lord of the Sith fury upon u!
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QUOTE(Red2Blue @ Dec 17 2005, 10:28 AM)
With practice anything is possible. =)
[right][snapback]381110[/snapback][/right]
lol thanks for the vote of confidence, i apreshiate it
Levels are added now(20 in all)-1=Reavers
-2=Medics
-3=Hydralisk
-4=Zelot
-5=Goliath
-6=Ultralisk
-7=Dragoon
-8=Vulture
-9=Infested Terran
-10=Archon
-11=Civillian
-12=Zergling
-13=Sarah Kerrigan
-14=High Templar
-15=Broodling
-16=
-17=
-18=
-19=
-20=ADDITION:
QUOTE(Red2Blue @ Dec 17 2005, 04:28 AM)
Anything interestingly new? Anything innovative? Please explain your systems! Or are you saving that until you finish and release it?
[right][snapback]381110[/snapback][/right]
The new thing in my map is MIND CONTROL the units that go in the bunkers.
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As soon as 10 levels are done i will release a demo so everone can tell me if its good enough to continue it.
ADDITION:
Demo out now
The demo seems tight enough. But it seems a little too easy for me. Maybe you should make the armor and hp higher? Other than that, it is all good.
Yeah i tested the levels myself and it seemed way to ez
Looks liek I'm right again...That is 5,000,000 Minerals Please...Nah, So what are the armor and hp numbers that you are thinking of?
Normaly the HP increases 50 each time starting at 200
Now its gonna be that until level like.... 7 then it increases 100 HP from then on and then on if the levels get ez still it will increase 200 starting on a certain level that i cant think of.
Seems like a good edit for the map. You would redo the demo, let everyone redownload it, and then all of the people who tested has to play the Beta 2. Seems like a good process for this type of concept.