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Staredit Network -> UMS Assistance -> [SOLVED]Beacon and UNit thing i saw
Report, edit, etc...Posted by destroyer1 on 2005-12-12 at 18:33:44
Ive seen some maps such as the Mr.Hapless video where the becacons no longer have thie exterior rim instead all there is the flashing marks of the beacon(know what i mean)

IN some bounds ive seen that when u highlight a certain unit instead of there being a wireframe model of it like usual, instead theres a glowing picture of it that looks awsome

If u understand what i mean please help.
Report, edit, etc...Posted by VizuaL on 2005-12-12 at 18:34:59
does this belong here?
Report, edit, etc...Posted by Joshgt2 on 2005-12-12 at 18:38:58
This topic goes in the Map Making Assistence Forums...
Report, edit, etc...Posted by VizuaL on 2005-12-12 at 18:41:32
>>Moved to Map Making Assistance

wtf! I HAVE BEEN HAXED!111
Report, edit, etc...Posted by Devil_O_Duce on 2005-12-12 at 18:58:41
QUOTE(destroyer1 @ Dec 12 2005, 05:33 PM)
Ive seen some maps such as the Mr.Hapless video where the becacons no longer have thie exterior rim instead all there is the flashing marks of the beacon(know what i mean)

IN some bounds ive seen that when u highlight a certain unit instead of there being a wireframe model of it like usual, instead theres a glowing picture of it that looks awsome

If u understand what i mean please help.
[right][snapback]377430[/snapback][/right]


ya....this involves diabling the unit u want to not be clickable and then adding a certain property for the picture wire frame thing......(btw some disabled units crash the game)
Report, edit, etc...Posted by KaboomHahahein on 2005-12-12 at 19:06:04
It is right here in basic help.
http://www.staredit.net/index.php?showtopic=4311
Look at How do I cloak beacons?
Report, edit, etc...Posted by Cloud on 2005-12-12 at 19:07:42
wheres a mod when u need one...
Report, edit, etc...Posted by BeeR_KeG on 2005-12-12 at 19:15:59
>Moved to Assistance
Report, edit, etc...Posted by MindArchon on 2005-12-12 at 19:23:03
http://www.staredit.net/index.php?tutorial=12
http://www.staredit.net/index.php?tutorial=186
Report, edit, etc...Posted by RJ_Fighter on 2005-12-12 at 19:28:49
Disable it. Simple enough.
Report, edit, etc...Posted by Joker47 on 2005-12-12 at 20:50:00
Also, to add effects to wireframe you can set unit health as 4/3 or 8/7 or somethign else like that
Report, edit, etc...Posted by Corbo(MM) on 2005-12-12 at 21:37:58
1. set doodad state to disable for beacons at X location + create an scanner sweep or a turret or any unit that its detector near it so it gets revealed then remove it if you want and donde glowing beacon effect tongue.gif if you didn't get it check out the tutorials man sen is so great and for number two i replied one topic today with this hmmm let me go find my quote
2.
QUOTE(Corbo)
that's wrong because the colors blue, black , orange will depend on the tile set
+space, installation, will go blue and no glowing not even on zerg units it will just be static
+ashlands= orange
+desert= some weird black in shades of red..very difficult to see
+badlands, jungle= black to gray
+twilight= nothing? how weird.....
+artic= blue in shades of gray more like light blue that slowsly glows

ok and dtbc got me thinking and once it happened to me but i did some testing
this test was made in Desert i don't know if it affects it but here it is:

3/1=2/1 2/1=2/1 4/1=2/1 3/1=2/1 5/1=2/1 6/1=2/1 7/1=2/1
3/2=3/2 4/2=3/2 5/2=3/2 6/2=3/2 7/2=3/2
4/3=4/3 5/3=4/3 6/3=4/3 7/3=4/3
5/4=5/4 6/4=5/4 7/4=5/4
6/5=6/5 7/5=6/5
7/6=7/6


things to remember, health depends on tileset
glowing units are zergs, resources, critters and some powerups and beacons and
archons
not glowing units are terrans and protoss and the ones missing
and remember the chart i made up there
Report, edit, etc...Posted by KABOOM on 2005-12-12 at 22:40:57
QUOTE
Also, to add effects to wireframe you can set unit health as 4/3 or 8/7 or somethign else like that


that can only be done in starforge when editing the units settings
Report, edit, etc...Posted by destroyer1 on 2005-12-13 at 12:04:22
oooooooooooooooooooooooo......i get it..quite simple thx guys ill go fix my map wooot im so happy .
Report, edit, etc...Posted by BeeR_KeG on 2005-12-13 at 12:14:14
>Solved
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