Staredit Network

Staredit Network -> UMS Assistance -> I need help
Report, edit, etc...Posted by T-MaStAA on 2005-12-13 at 15:45:22
Hey this might sound kinda noobish but is there a way to make units without their proper building requirements? (ex: a ghost without a science facility)
Report, edit, etc...Posted by Joshgt2 on 2005-12-13 at 15:59:54
I think that no matter what you would need something like that. I just looked in the editor and there is not an option for turning the unit on no matter if you have the building requirements or not...
Report, edit, etc...Posted by T-MaStAA on 2005-12-13 at 16:43:35
but like some trigger trick.
Report, edit, etc...Posted by Urmom(U) on 2005-12-13 at 18:47:41
All that you do is in the Settings Box for units, you just check the Enabled Box. It is exactly like doing it for Upgrades, I think.
Report, edit, etc...Posted by Doodan on 2005-12-13 at 20:36:04
No, the player HAS to command whatever required buildings there are in order to make a ghost. That's why in RPGs, when you find a place where you can make upgrades, there's always templar archives, science facilities, etc., there along with the upgrade facilities, so the player can have more than 1 upgrade.

To trigger it, you could either just do "create ghost" at location, or you could enable them to command a science facility w/covert ops for a split second. If you que up ghosts and then lose the buildings, they will still build. But you cannot make a trigger that orders a building to produce a unit.
Report, edit, etc...Posted by Urmom(U) on 2005-12-13 at 20:58:41
Oh yea, I just tested it and I did get mixed up with the Abilities thing. Starforge confused me with the Enabled box crazy.gif
Report, edit, etc...Posted by KABOOM on 2005-12-14 at 01:27:42


well for triggers you can do like the diplomacy gold map has. when a wraith is bought it changes into a mutalisk you can use the same idea. and you can also make a selection from what spawns from the (unit)
Trigger
Description:
Players:
¤ whoever
Conditions:
¤ brings at least 1 marine anywhere
¤ deaths are 0 for (unit)
Actions:
¤ move location on marine at anywhere
¤ remove marine at location
¤ create 1 ghost
¤ preserve
¤ comment


ok well you get the idea biggrin.gif

Report, edit, etc...Posted by Joshgt2 on 2005-12-14 at 06:09:28
I don't think you would even have to do the center location thing would you? just do:
Trigger
Actions:
¤ Remove all marine at anywhere

It would be the same thing. You wouldn't need to put in the center location thing.
Report, edit, etc...Posted by KABOOM on 2005-12-14 at 10:54:43
omg yes then were would it know to create the other unit that doesn't have the tech to be built......
Report, edit, etc...Posted by Corbo(MM) on 2005-12-14 at 11:03:33
mod it
Report, edit, etc...Posted by T-MaStAA on 2005-12-14 at 14:40:07
I wanted it for movement triggers like ghost=move up,marine=move down ect.... Its all good ill just use another concept.
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