Staredit Network

Staredit Network -> Concepts -> Theoretical Bullet System
Report, edit, etc...Posted by Syphon on 2005-12-13 at 19:00:23
After awhile of pondering how to make an Asteroids map I came up with somehting like this.

Step One.

Set up a grid so each location looks like this. (Use any mobile grid system you want, as long as it can detect these things and keep the shuttle in the center square most of the time.)
= Shuttle.
= Observer.
user posted image

Make a tenth location follow the shuttle and order the observer to follow that location.

Step Two.

Have a generic unit inside the shuttle and an array of pylons with infinate shields being attacked by carriers with no AI scripts around the edge of the map.

Step Three.

Using some trigger hulubaloo detect the respective position on the grid of the shuttle and the observe, so you can find out which way the shuttle is faceing.
(I.E; In the diagram the shuttle would be facing upwards. If the shuttle was on the left and the observer was in the middle it would be facing straight left.)

Now whenever the unit is unloaded have one interceptor from the appropriate square at the edge of the map moved to the shuttles location, center a location on all interceptors that kills any unit they touch.

This will have a shuttle that shoots straight flying interceptors out of it's front side that will kill units. Perfect for an asteroids map. And can by simplfied further for other things.

Also could be enhanced by screen detection EUDs, so you could control the shuttle entirely with the keyboard. Arcadeish mmm.

It works on paper but I have no idea if it would ingame.
Report, edit, etc...Posted by Arbitrary on 2005-12-13 at 19:07:35
An issue might arise in working out some way to preserve the trigger without it running the same action continuously.
Report, edit, etc...Posted by Syphon on 2005-12-13 at 19:18:22
QUOTE(Arbitrary @ Dec 13 2005, 07:07 PM)
An issue might arise in working out some way to preserve the trigger without it running the same action continuously.
[right][snapback]378203[/snapback][/right]


You simply make it so that the unit auto loads back into the shuttle as soon as it's unloaded.
Report, edit, etc...Posted by Doodle77(MM) on 2005-12-13 at 19:28:46
QUOTE
Also could be enhanced by screen detection EUDs, so you could control the shuttle entirely with the keyboard. Arcadeish mmm.

So long as it stays on one screen.
Report, edit, etc...Posted by Syphon on 2005-12-13 at 19:45:03
QUOTE(Moose77 @ Dec 13 2005, 07:28 PM)
So long as it stays on one screen.
[right][snapback]378235[/snapback][/right]


Center screen on the shuttle, detect where the screen is to move it. So you press →, your screen moves to the right taking the shuttle with it.
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