Staredit Network

Staredit Network -> UMS Assistance -> trouble with trigger
Report, edit, etc...Posted by Medieval_Massacre on 2005-12-14 at 21:01:02
I'm having trouble with this http://www.staredit.net/index.php?tutorial=227 tutorial. Some of the units actually crahs the game in the beginning. Is there a reason for this? (units such as a disabled hyrdralisk will crash me for some reason)
Report, edit, etc...Posted by Diggidoyo on 2005-12-14 at 23:25:17
Just the way the game works. The Starcraft god decided some units can't be disabled.
Report, edit, etc...Posted by Sniper on 2005-12-15 at 00:13:54
http://www.staredit.net/index.php?tutorial=279

There you go a list of disablable things.

I also love how it says
QUOTE
Remastered By: MinigameEast
Spell checked By: IA-Sky
Report, edit, etc...Posted by Joshgt2 on 2005-12-15 at 06:52:19
Some of the units you just can't go into set doodad state and click on disable and play the game. That would be nice but it doesn't happen that esily dry.gif . When you disable a unit from the list, be sure to not be looking at the unit during its disable time. Once the unit has gone though the trigger than you can see the unit. It you don't do that then the game will crash again... blink.gif
Report, edit, etc...Posted by Medieval_Massacre on 2005-12-16 at 00:49:53
I'm not looking at it. Do you think i can do that disable at loaction then move thing for unit sprites?
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