| Trigger |
| Conditions: |
| ¤ Conditions for original task (e.g. player brings unit to bed) |
| Actions: |
| ¤ Text etc |
| ¤ SetDeaths(add, 1, unit, place[most likely anywhere]); |
| Trigger |
| Conditions: |
| ¤ Deaths are at 12s where s = time in seconds |
| Actions: |
| ¤ Next set of actions/movement/text |