| Trigger |
| Description: |
| start the cycle |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ countdown timer is at most 0 |
| ¤ and something else if you want |
| Actions: |
| ¤ set switch |
| ¤ set countdown timer to 120 game seconds |
| ¤ preserve |
| ¤ comment |
| Trigger |
| Description: |
| money system |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ switch is set |
| ¤ brings at least 1 building to anywhere |
| Actions: |
| ¤ center location on building at anywhere |
| ¤ add 1 death to unit |
| ¤ give building at location to pl12(different one per player) |
| ¤ preserve |
| ¤ comment |
| Trigger |
| Description: |
| after buildings have all been given |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ current player brings atmost 0 buildings |
| ¤ player 12 brings atleast 1 building at anywhere |
| ¤ switch is set |
| Actions: |
| ¤ give all buildings owned by pl12 at anywhere to current player |
| ¤ clear switch |
| ¤ set switch |
| ¤ preserve |
| ¤ comment |
| Trigger |
| Description: |
| giving gold for the buildings |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ swich is set |
| ¤ current player has atleast 6 deaths of unit |
| Actions: |
| ¤ subtract 5 deaths of unit |
| ¤ add 5 mineral for current player |
| ¤ preserve |
| ¤ comment |
| Trigger |
| Description: |
| giving gold for the buildings |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ swich is set |
| ¤ current player has atleast 1 deaths of unit |
| ¤ current player has atmost 5 deaths of unit |
| Actions: |
| ¤ subtract 1 deaths of unit |
| ¤ add 1 mineral for current player |
| ¤ preserve |
| ¤ comment |
| Trigger |
| Description: |
| ending the cycle |
| Players: |
| ¤ player that is using this |
| Conditions: |
| ¤ swich is set |
| ¤ current player has atmost 0 deaths of unit |
| Actions: |
| ¤ clear switch |
| ¤ preserve |
| ¤ comment |