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Staredit Network -> UMS Assistance -> ╔══[Map Location Renumberfication?]
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 07:23:00
Well as we all know, locations are given a set number each time they are placed with 64 being the anywhere. Well my question is:

"Is there any way to renumber locations placed without having to delete the prior locations?"

For instance, I want locations 0-24 to be in sequencial order in accordance with my bound (having 25 locations for the 5x5 grid), yet the 24th location was actually placed for something else and I had location 50 as the 25th square of the 5x5 grid.

Is there any way to swap the location number? I wanted to swap location 24 and 50 yet retain their size and order and triggering. It sounds pointless but yes, thats what I need...

Can an editor of some sort do the trick? Or how about chk editors!? Something!?




Although pertaining to a 3rd party program

I was using MindArchon's trigger duplicator program and I wanted the program to cleanly punch out 25 triggers in sequencial order, my problem is that I placed all the locations in different orders and different placements, resulting in incorrect number locations, disabling me from running the program with a variable in a sequencial order and forcing me to manually crunch through all 25+ triggers. I want to run the program cleanly in sequencial order, in order to simplify my life by alot... yet im already too deep into the project to simply start over.
Report, edit, etc...Posted by Gigins on 2005-12-17 at 07:43:16
I am not sure what exactly you want to change but if the problem is with numbers just rename locations tongue.gif
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 09:41:10
It doesn't have to do with the location's name, im talking about its number.
If you place 5 locations in a row, and label them 1,a,b,2,6 it doesn't change the location's number, just what its labeled.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-17 at 09:46:25
sum1 discovered charmap tongue.gif
Report, edit, etc...Posted by Gigins on 2005-12-17 at 09:46:35
QUOTE(Red2Blue @ Dec 17 2005, 05:41 PM)
It doesn't have to do with the location's name, im talking about its number.
If you place 5 locations in a row, and label them 1,a,b,2,6  it doesn't change the location's number, just what its labeled.
[right][snapback]381173[/snapback][/right]

Ok, then remind me why you want to change it's number?
Report, edit, etc...Posted by Kumano on 2005-12-17 at 09:55:43
For trigger duplicator, since it doesn't go by name. I don't think there is any way to do this, but you could swap the names and make all the triggers for those locations swapped also, basically making them swap numbers, but I don't see how that could be any easier than just deleting and recreating the locations. I would just do locations 1-24 using trigger duplicator then do the last one without trigger duplicator, since it's only 1 location.
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 09:55:53
QUOTE
sum1 discovered charmap 


Ive known about it for ages, I just never thought that sen would accept those keys.







QUOTE
Ok, then remind me why you want to change it's number?



"Although pertaining to a 3rd party program

I was using MindArchon's trigger duplicator program and I wanted the program to cleanly punch out 25 triggers in sequencial order, my problem is that I placed all the locations in different orders and different placements, resulting in incorrect number locations, disabling me from running the program with a variable in a sequencial order and forcing me to manually crunch through all 25+ triggers. I want to run the program cleanly in sequencial order, in order to simplify my life by alot... yet im already too deep into the project to simply start over."




Report, edit, etc...Posted by notnuclearrabbit on 2005-12-17 at 10:02:04
[center]Errm... Don't be lazy, and do it by hand?[/center]
Report, edit, etc...Posted by Gigins on 2005-12-17 at 10:21:45
25+ triggers isn't much at all bleh.gif
I made 750+ triggers for My Heroes TBC system manually biggrin.gif
Report, edit, etc...Posted by Red2Blue on 2005-12-17 at 10:28:14
It was just an example to ease the numbers, in reality I have 220 locations with a majority of the beginning 60 locations scattered about, with 1000 triggers currently on the map using the current locations.

Trust me, I don't want to start over.

Its a 7x4, 28 square grid with 4 different types of scenarios using duplication of the locations. Players 2-4 are perfect and it took me 2 seconds per player to duplicate all the triggers... Player 1 is being a huge pain... with so many misordered locations. It totally screws up my generating scheme. I used a set of 28 units in sequencial order and set the death to be the explosion... if I knew about how the program worked eariler, I could have saved myself some trouble.

I donno what to do.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-12-18 at 11:52:09
Protection removes the strings used for locations. So if you can protect your map then *cough* unprotect it then you would lose your location names. But of course I'm pretty sure you lose other stuff like comments and all.
Report, edit, etc...Posted by UED77 on 2005-12-18 at 14:12:33
QUOTE
I wanted to swap location 24 and 50 yet retain their size and order and triggering.


Going by this sentence, you could hex-edit the CHK by simply copying and pasting Location 24's data into the place of that of Location 50, and vice versa. But you would also have to swap references to these locations in the triggers.... A search and replace with TrigEdit would probably do the trick.

UED77
Report, edit, etc...Posted by Gigins on 2005-12-18 at 16:50:15
EUD77, I thought that you are long gone tongue.gif
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 05:09:32
Hm, I think I was trying something different.... like this:




0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 ~ 24, ~ 49,50, okay?

I wanna do this:

0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 ~ 50, 24 ~ 49...

Moving a whole location backwards and then bumping the rest forward.
I guess I gotta start over or something... or take hours to trigger billions of triggers.


UED77 must have came back from the unliving.


Report, edit, etc...Posted by R(a)GeD(F) on 2005-12-19 at 07:39:19
kenoli asked almoast the same thing a few days ago and i got a anwser on b.net
legacy said use scmtoolkit or uberation 3. i think it was only for veiwing not for changing.
Report, edit, etc...Posted by Red2Blue on 2005-12-19 at 07:40:46
I understand.

I just have to wait for UB3.
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