Staredit Network

Staredit Network -> UMS Production -> Infiltration Chronicles Part 1
Report, edit, etc...Posted by EdAi on 2005-12-18 at 20:54:38
QUOTE
INFILTRATION CHRONICLES PART 1

QUOTE
:+:Game:+:
Infiltrate this military research base and steal any significant research...

:+:Features:+:
Players: 6
Tileset: Installation
Size: 128 x 128
Ammo System
Backpack System (which the ammo goes in)
Doors that you can pick (picklock kits)
Stimpacks (make you invincible for a certain amount of time but severely lower health)
Medkits
Obtainable items (medkits, ammo, more stimpacks)
WAVs
Coooooooool Special FX (invis beacons, wireframe, stacking, etc. etc.)

:+:RPG:+:
You choose your weapon and as you make your way through the map, you can use the items that you find

[X]Guns=[progress]99[/progress](pending)
  [X]Rifle
  [X]Automatic Rifle
  [X]Sniper Rifle
  [X]Shotgun
  [?]Rockets

[?]Vehicles=[progress]0[/progress](pending)

[X]Items=[progress]99[/progress](Pending)
  [X]Medkits
  [X]Stimpacks
  [X]Picklock Kits
  [X]Ammo
  [?]Binoculars
  [?]Grenades
  [?]C4 (explosives)

:+:Terrain:+:
All terrain is Extended Terrain
Terrain Progress[progress]9[/progress]
(The terrain will be made into individual rooms and corridors)

:+:Progress:+:

Triggers=[progress]3[/progress]

Terrain=*See "Terrain"

Units=*See "RPG"

Special Effects=[progress]87[/progress](rough estimate[still not sure of total FX])

Items=*See "RPG"

Sounds=[progress]48[/progress]


This is like Rainbow 6, but on a much much much much much much much much much much much much much much much............. larger scale


Currently no screenshots. Will provide them for you as soon as possible
Report, edit, etc...Posted by www.com.au on 2005-12-18 at 21:09:19
Looks pretty average. i say this mainly because of the story line. it looks pretty dam cliche'd

o well. i hope you can do it well.
Report, edit, etc...Posted by EdAi on 2005-12-18 at 21:18:12
actually i didn't really think it was too cliched when i started it

i mean i know its like rainbow 6, but it has its own plot and plus i'm gonna have some twists, don't judge it until u play it, which will be in a couple months (i hope)
Report, edit, etc...Posted by www.com.au on 2005-12-18 at 23:50:46
to me it seems cliche, as in, grab a gun, infiltrate a facility steal a whole lot of stuff..

sounds pretty cliche. until you show me theres something unique about this map, im keeping my thoughts on this the same.
Report, edit, etc...Posted by Moonshine on 2005-12-19 at 04:36:51
I'm not real big on reading large volumes of pseudo-poetry before I even get into the mission briefing, so A+ on that part. It could be a fun map, and the main thing is to make a good weapon/spell system. I care a hell of a lot more about that than extended terrain.
Report, edit, etc...Posted by 3voLtz on 2005-12-19 at 12:50:36
You should add Sounds to spice up the map.. like Walking Sound, Shooting Sound for when ever you kill a Unit happy.gif
Report, edit, etc...Posted by EdAi on 2005-12-19 at 18:04:54
i'm not sure if i'll put in the walking sounds, seems like it'll get very, very annoying, seeing as how big this map is going to be and how long and far u needa walk

however, there will be sounds for various things, such as when u get a kill, when u choose your gun, when u reload, when u clear a sector ("Sector Cleared"), doors, explosions, etc etc

don't wanna reveal too much cuz i don't want u to know exactly what to do before u even play the game
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