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INFILTRATION CHRONICLES PART 1
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:+:Game:+:
Infiltrate this military research base and steal any significant research...
:+:Features:+:
Players: 6
Tileset: Installation
Size: 128 x 128
Ammo System
Backpack System (which the ammo goes in)
Doors that you can pick (picklock kits)
Stimpacks (make you invincible for a certain amount of time but severely lower health)
Medkits
Obtainable items (medkits, ammo, more stimpacks)
WAVs
Coooooooool Special FX (invis beacons, wireframe, stacking, etc. etc.)
:+:RPG:+:
You choose your weapon and as you make your way through the map, you can use the items that you find
[X]Guns=[progress]99[/progress](pending)
[X]Rifle
[X]Automatic Rifle
[X]Sniper Rifle
[X]Shotgun
[?]Rockets
[?]Vehicles=[progress]0[/progress](pending)
[X]Items=[progress]99[/progress](Pending)
[X]Medkits
[X]Stimpacks
[X]Picklock Kits
[X]Ammo
[?]Binoculars
[?]Grenades
[?]C4 (explosives)
:+:Terrain:+:
All terrain is Extended Terrain
Terrain Progress[progress]9[/progress]
(The terrain will be made into individual rooms and corridors)
:+:Progress:+:
Triggers=[progress]3[/progress]
Terrain=*See "Terrain"
Units=*See "RPG"
Special Effects=[progress]87[/progress](rough estimate[still not sure of total FX])
Items=*See "RPG"
Sounds=[progress]48[/progress]
This is like Rainbow 6, but on a much much much much much much much much much much much much much much much............. larger scale
Currently no screenshots. Will provide them for you as soon as possibleLooks pretty average. i say this mainly because of the story line. it looks pretty dam cliche'd
o well. i hope you can do it well.
actually i didn't really think it was too cliched when i started it
i mean i know its like rainbow 6, but it has its own plot and plus i'm gonna have some twists, don't judge it until u play it, which will be in a couple months (i hope)
to me it seems cliche, as in, grab a gun, infiltrate a facility steal a whole lot of stuff..
sounds pretty cliche. until you show me theres something unique about this map, im keeping my thoughts on this the same.
I'm not real big on reading large volumes of pseudo-poetry before I even get into the mission briefing, so A+ on that part. It could be a fun map, and the main thing is to make a good weapon/spell system. I care a hell of a lot more about that than extended terrain.
You should add Sounds to spice up the map.. like Walking Sound, Shooting Sound for when ever you kill a Unit
i'm not sure if i'll put in the walking sounds, seems like it'll get very, very annoying, seeing as how big this map is going to be and how long and far u needa walk
however, there will be sounds for various things, such as when u get a kill, when u choose your gun, when u reload, when u clear a sector ("Sector Cleared"), doors, explosions, etc etc
don't wanna reveal too much cuz i don't want u to know exactly what to do before u even play the game